returned for Tags:"shader"
Provides Media Extensions applying image effects from the Lumia Imaging SDK, Win2D, and DirectX HLSL pixel shaders to videos via MediaTranscoder, MediaComposition, MediaCapture, or MediaElement. Enables overlays, effect animations, cropping, creating square videos, and video analysis (ZXing.Net...
GLFX allows you to create effect files for your OpenGL project. An effect file can contain multiple shader definitions across all shader stages and allows you to easily create GLSL programs from them. The library provides a very simple to use API which hides the low level compilation and linkage...
Redistributable components for package 'glfx'. This package should only be installed as a dependency.
(This is not the package you are looking for).
A .NET wrapper for Microsoft's DirectXShaderCompiler.
SlimShader is a Direct3D shader bytecode parser for .NET and C++
HLSL surface shader parser for XNA / MonoGame
A small collection of special pixel shaders for WPF.
Currently supported (more to come):
Pixelate, RadialBlur and Ripple.
Contains interfaces and classes for real-time computer graphics and games.
Wpf UserControl that hosts a glsl fragment shader.
Build-time plugin which generates shader code during a post-build event.
Fast 2D Lighting Engine for the XNA Framework.
C# attributes and primitives for generating shader code via ShaderGen.
CSharpGL wraps modern OpenGL features and some high-level common functions(text, scene, picking, UI etc) and offers general demostrations and documents. Inspired by SharpGL. For more information please check (http://bitzhuwei.github.io/CSharpGL/)
SlimShader.Compiler transforms HLSL source code into SlimShader objects ready for use in SlimShader.VirtualMachine
Translates C# code to HLSL and GLSL shader code.
Full-featured cross-platform 2D game engine that allows you to develop games using C# and Python
HlslUnit is a unit testing library for HLSL shaders
Python scripting frontent for OxyEngine
If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect...
Obj mesh file parser for Game.NET