If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.

Install-Package BloomEffectRenderer -Version
dotnet add package BloomEffectRenderer --version
<PackageReference Include="BloomEffectRenderer" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BloomEffectRenderer --version
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Version History

Version Downloads Last updated 288 1/27/2018
1.1.1 288 1/16/2018 346 1/15/2018 260 1/14/2018 324 1/8/2018 262 1/7/2018 265 1/7/2018 271 1/7/2018
1.1.0 274 1/7/2018