38 packages returned for Tags:"blur"

Transformations for FFImageLoading library. - BlurredTransformation - CircleTransformation, RoundedTransformation, CornersTransformation, CropTransformation - ColorSpaceTransformation, GrayscaleTransformation, SepiaTransformation, TintTransformation - FlipTransformation, RotateTransformation -... More information
Collection of Xamarin.Forms components. IMPORTANT: On platform projects, call SharpnadoInitializer.Initialize() after Xamarin.Forms.Forms.Init() and before LoadApplication(new App()). Pure Xamarin.Forms tabs: * Fixed tabs (android tabs style) * Scrollable tabs * Segmented tabs * Custom... More information
Apply best-in-class, adjustable Guassian blur, smart sharpen, noise removal, and auto white balance filters to your photographs. Plugs into ImageResizer. REST API example: image.jpg?a.removenoise=3 Docs: http://imageresizing.net/plugins/advancedfilters Support:... More information
BlurryControls library provides a variety of controls with a blurry effect known from the Microsoft AeroGlass/Acrylic design For more information please have a look at the Wiki at https://github.com/ConfusedHorse/BlurryControls/wiki
The Xamarin.Forms MaterialFrame aims at delivering out of the box modern popular theming such as: * Light * Dark * Acrylic * AcrylicBlur The AcrylicBlur theme also provides three different blur styles inherited from the iOS UIVisualEffectView: * Light * ExtraLight * Dark On Android,... More information
Blur by: Jee
Blur provides a fluent and minimalistic way to edit assemblies from the inside, using Mono.Cecil: - Expression / Method printing to MethodBody. - Compile-time mixins. - Custom attributes.
This library exposes HostBackdrop, a new API introduced on Windows 10 1703 that makes elements on the app transparent with blur. The code is also based on UWP Community Toolkit. Note: 1.1.0 version brings compatibility to work side-by-side with UWP Community Toolkit. Also removed unnecessary... More information
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect... More information