If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.

There is a newer version of this package available.
See the version list below for details.
Install-Package BloomEffectRenderer -Version
dotnet add package BloomEffectRenderer --version
<PackageReference Include="BloomEffectRenderer" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BloomEffectRenderer --version
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Version History

Version Downloads Last updated
1.1.5 127 1/18/2020
1.1.4 83 1/17/2020
1.1.3 99 1/17/2020 403 1/27/2018
1.1.1 408 1/16/2018 458 1/15/2018 371 1/14/2018 431 1/8/2018 382 1/7/2018 374 1/7/2018 382 1/7/2018
1.1.0 390 1/7/2018
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