If you want to add a nice bloom-effect to your game, this library will help you.
It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method.
Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to.
If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.
See the version list below for details.
Install-Package BloomEffectRenderer -Version 126.96.36.199
dotnet add package BloomEffectRenderer --version 188.8.131.52
<PackageReference Include="BloomEffectRenderer" Version="184.108.40.206" />
paket add BloomEffectRenderer --version 220.127.116.11
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