MonoGame.Framework.Portable 3.7.1.189

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

This package provides the bait-and-switch PCL build of MonoGame Framework.

Install-Package MonoGame.Framework.Portable -Version 3.7.1.189
dotnet add package MonoGame.Framework.Portable --version 3.7.1.189
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.Portable --version 3.7.1.189
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

Dependencies

This package has no dependencies.

NuGet packages (28)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.Portable:

Package Downloads
MonoGame.Framework.Content.Pipeline.Portable
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. This package provides bait-and-switch PCL build of MonoGame Framework Content Pipeline.
BloomEffectRenderer
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.
Transform
Commit : 945bb20964d337465fb898138516bc8e33ce5795, 11/9/2017 8:28:55 PM +01:00
SpriterDotNet.MonoGame
SpriterDotNet MonoGame implementation.
InputStateManager
A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs. Currently it provides convenience-methods in a fluent manner for: - Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock. - Mouse (Mouse) Sub-context for 'Is' and 'Was' and delta-functions for mouse-wheel, position, etc... - GamePad (Pad) Sub-context for 'Is' and 'Was' and for 'DPad', 'Triggers' and 'ThumbSticks'. - TouchPanel (Touch) Sub-context for 'Is' and 'Was'. Currently only exposes TouchCollections. It is a PCL so you should be able to use it in any MG project.

GitHub repositories (16)

Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.Portable:

Repository Stars
xamarin/monodroid-samples
A collection of Xamarin.Android sample projects.
xamarin/ios-samples
Xamarin.iOS sample apps
prime31/Nez
Nez is a free 2D focused framework that works with MonoGame and FNA
craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
riperiperi/FreeSO
Re-implementation of The Sims Online.

Version History

Version Downloads Last updated
3.7.1.189 18,153 12/8/2018
3.7.0.1708 6,464 9/23/2018
3.7.0.1681-develop 504 8/6/2018
3.6.0.1625 23,574 3/1/2017
3.2.99.1-Beta 19,467 2/20/2015
3.2.99-beta 644 2/1/2015