Install-Package InputStateManager -Version
dotnet add package InputStateManager --version
<PackageReference Include="InputStateManager" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add InputStateManager --version
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: InputStateManager,"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install InputStateManager as a Cake Addin
#addin nuget:?package=InputStateManager&version=

// Install InputStateManager as a Cake Tool
#tool nuget:?package=InputStateManager&version=
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs.
Currently it provides convenience-methods in a fluent manner for:
- Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock.
- Mouse (Mouse) Sub-context for 'Is' and 'Was' and delta-functions for mouse-wheel, position, etc...
- GamePad (Pad) Sub-context for 'Is' and 'Was' and for 'DPad', 'Triggers' and 'ThumbSticks'.
- TouchPanel (Touch) Sub-context for 'Is' and 'Was'. Currently only exposes TouchCollections.
It is a PCL so you should be able to use it in any MG project.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on InputStateManager:

Package Downloads

This is a PCL library that contains helper classes that should make writing demos with and for MonoGame more comfortable. In general it contains tools that are boilerplate code and would rather distract the user from the demo.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated 939 1/27/2018 652 1/26/2018 693 1/22/2018
1.1.1 635 1/19/2018 1,375 11/4/2017 569 11/3/2017

Changes API slightly because it feels more natural and you may pass several buttons/buttonstates/etc at once (AND). Also adds OneXXX methods (OR).