Silk.NET.Windowing.Glfw
2.4.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Windowing.Glfw --version 2.4.0
NuGet\Install-Package Silk.NET.Windowing.Glfw -Version 2.4.0
<PackageReference Include="Silk.NET.Windowing.Glfw" Version="2.4.0" />
<PackageVersion Include="Silk.NET.Windowing.Glfw" Version="2.4.0" />
<PackageReference Include="Silk.NET.Windowing.Glfw" />
paket add Silk.NET.Windowing.Glfw --version 2.4.0
#r "nuget: Silk.NET.Windowing.Glfw, 2.4.0"
#:package Silk.NET.Windowing.Glfw@2.4.0
#addin nuget:?package=Silk.NET.Windowing.Glfw&version=2.4.0
#tool nuget:?package=Silk.NET.Windowing.Glfw&version=2.4.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.GLFW (>= 2.4.0)
- Silk.NET.Windowing.Common (>= 2.4.0)
-
.NETStandard 2.0
- Silk.NET.GLFW (>= 2.4.0)
- Silk.NET.Windowing.Common (>= 2.4.0)
-
.NETStandard 2.1
- Silk.NET.GLFW (>= 2.4.0)
- Silk.NET.Windowing.Common (>= 2.4.0)
-
net5.0
- Silk.NET.GLFW (>= 2.4.0)
- Silk.NET.Windowing.Common (>= 2.4.0)
NuGet packages (9)
Showing the top 5 NuGet packages that depend on Silk.NET.Windowing.Glfw:
| Package | Downloads |
|---|---|
|
Silk.NET.Windowing
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
|
Silk.NET.Input.Glfw
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
|
Frank.Libraries.Gaming
Package Description |
|
|
MintyCore
Early InDev Version of the MintyCore Engine. |
|
|
SilkRay
A Raylib-compatible API built on Silk.NET with full NativeAOT support. Provides cross-platform 2D graphics, input handling, and audio capabilities with zero-cost abstractions. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on Silk.NET.Windowing.Glfw:
| Repository | Stars |
|---|---|
|
sinshu/managed-doom
A Doom port written in C#
|
|
|
galister/WlxOverlay
A simple OpenVR overlay for Wayland and X11 desktops
|
|
|
ikpil/Box2D.NET
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.22.0 | 64,417 | 11/5/2024 |
| 2.21.0 | 41,889 | 4/23/2024 |
| 2.20.0 | 22,751 | 12/12/2023 |
| 2.19.0 | 7,932 | 11/14/2023 |
| 2.18.0 | 3,833 | 10/21/2023 |
| 2.17.1 | 21,857 | 4/9/2023 |
| 2.17.0 | 13,588 | 4/6/2023 |
| 2.16.0 | 24,172 | 8/2/2022 |
| 2.15.0 | 11,179 | 4/2/2022 |
| 2.14.0 | 4,697 | 3/15/2022 |
| 2.13.0 | 3,329 | 2/6/2022 |
| 2.12.0 | 7,886 | 1/7/2022 |
| 2.11.0 | 5,419 | 12/6/2021 |
| 2.10.1 | 1,715 | 11/10/2021 |
| 2.10.0 | 1,300 | 11/6/2021 |
| 2.9.0 | 2,292 | 10/5/2021 |
| 2.8.0 | 1,959 | 9/4/2021 |
| 2.7.0 | 1,819 | 8/9/2021 |
| 2.6.0 | 3,510 | 7/3/2021 |
| 2.5.0 | 3,124 | 6/8/2021 |
| 2.4.0 | 19,574 | 5/7/2021 |
| 2.3.0 | 1,656 | 4/3/2021 |
| 2.2.0 | 1,552 | 3/6/2021 |
| 2.1.0 | 1,474 | 2/16/2021 |
| 2.0.0 | 1,702 | 1/2/2021 |
| 2.0.0-preview5 | 813 | 12/29/2020 |
| 2.0.0-preview4 | 965 | 12/8/2020 |
| 2.0.0-preview3 | 910 | 11/17/2020 |
| 2.0.0-preview2 | 1,015 | 8/21/2020 |
Silk.NET May 2021 Update
- Add As methods to all Maths types & other miscellaneous API additions
- Add support for provisional Vulkan Video encoding & decoding extensions
- Update to latest OpenGL specification
- Update to latest OpenCL specification
- Update to Vulkan 1.2.177
- Update to OpenXR 1.0.15
- Fix ImGui robustness
- Fix disposal and reset robustness
- Fix SDL input backend not respecting deadzones
- Fix GLFW input backend not respecting start-up state
- Fix Vulkan device function pointer loader bugs
- Fix BSTR GlobalMemory issues
- Fix Vulkan codegen issues
- Fix bitfield codegen for Vulkan & clang-generated bindings
- Miscellaneous windowing & input bugfixes