Silk.NET.Windowing.Glfw
2.0.0-preview2
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Windowing.Glfw --version 2.0.0-preview2
NuGet\Install-Package Silk.NET.Windowing.Glfw -Version 2.0.0-preview2
<PackageReference Include="Silk.NET.Windowing.Glfw" Version="2.0.0-preview2" />
<PackageVersion Include="Silk.NET.Windowing.Glfw" Version="2.0.0-preview2" />
<PackageReference Include="Silk.NET.Windowing.Glfw" />
paket add Silk.NET.Windowing.Glfw --version 2.0.0-preview2
#r "nuget: Silk.NET.Windowing.Glfw, 2.0.0-preview2"
#:package Silk.NET.Windowing.Glfw@2.0.0-preview2
#addin nuget:?package=Silk.NET.Windowing.Glfw&version=2.0.0-preview2&prerelease
#tool nuget:?package=Silk.NET.Windowing.Glfw&version=2.0.0-preview2&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.GLFW (>= 2.0.0-preview2)
- Silk.NET.Windowing.Common (>= 2.0.0-preview2)
NuGet packages (9)
Showing the top 5 NuGet packages that depend on Silk.NET.Windowing.Glfw:
Package | Downloads |
---|---|
Silk.NET.Windowing
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.Input.Glfw
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Frank.Libraries.Gaming
Package Description |
|
MintyCore
Early InDev Version of the MintyCore Engine. |
|
SilkRay
A Raylib-compatible API built on Silk.NET with full NativeAOT support. Provides cross-platform 2D graphics, input handling, and audio capabilities with zero-cost abstractions. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on Silk.NET.Windowing.Glfw:
Repository | Stars |
---|---|
sinshu/managed-doom
A Doom port written in C#
|
|
galister/WlxOverlay
A simple OpenVR overlay for Wayland and X11 desktops
|
|
ikpil/Box2D.NET
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
|
Version | Downloads | Last Updated |
---|---|---|
2.22.0 | 48,668 | 11/5/2024 |
2.21.0 | 40,075 | 4/23/2024 |
2.20.0 | 21,348 | 12/12/2023 |
2.19.0 | 7,580 | 11/14/2023 |
2.18.0 | 3,772 | 10/21/2023 |
2.17.1 | 21,371 | 4/9/2023 |
2.17.0 | 13,411 | 4/6/2023 |
2.16.0 | 23,861 | 8/2/2022 |
2.15.0 | 11,051 | 4/2/2022 |
2.14.0 | 4,626 | 3/15/2022 |
2.13.0 | 3,275 | 2/6/2022 |
2.12.0 | 7,755 | 1/7/2022 |
2.11.0 | 5,351 | 12/6/2021 |
2.10.1 | 1,675 | 11/10/2021 |
2.10.0 | 1,262 | 11/6/2021 |
2.9.0 | 2,234 | 10/5/2021 |
2.8.0 | 1,900 | 9/4/2021 |
2.7.0 | 1,776 | 8/9/2021 |
2.6.0 | 3,460 | 7/3/2021 |
2.5.0 | 3,067 | 6/8/2021 |
2.4.0 | 19,520 | 5/7/2021 |
2.3.0 | 1,614 | 4/3/2021 |
2.2.0 | 1,494 | 3/6/2021 |
2.1.0 | 1,424 | 2/16/2021 |
2.0.0 | 1,646 | 1/2/2021 |
2.0.0-preview5 | 769 | 12/29/2020 |
2.0.0-preview4 | 913 | 12/8/2020 |
2.0.0-preview3 | 864 | 11/17/2020 |
2.0.0-preview2 | 973 | 8/21/2020 |
Includes everything from the last previews, as well as:
- SDL bindings
- A SDL windowing backend
- A new, AOT-friendly interop system
- A new and improved overload system and bindings API surface
- Miscellaneous OpenXR and GLFW fixes
- Miscellaneous windowing and input fixes and refactorings