SharpDX.XAudio2
4.2.0-ci281
Prefix Reserved
See the version list below for details.
dotnet add package SharpDX.XAudio2 --version 4.2.0-ci281
NuGet\Install-Package SharpDX.XAudio2 -Version 4.2.0-ci281
<PackageReference Include="SharpDX.XAudio2" Version="4.2.0-ci281" />
paket add SharpDX.XAudio2 --version 4.2.0-ci281
#r "nuget: SharpDX.XAudio2, 4.2.0-ci281"
// Install SharpDX.XAudio2 as a Cake Addin #addin nuget:?package=SharpDX.XAudio2&version=4.2.0-ci281&prerelease // Install SharpDX.XAudio2 as a Cake Tool #tool nuget:?package=SharpDX.XAudio2&version=4.2.0-ci281&prerelease
Assembly providing DirectX - XAudio2, X3DAudio and XAPO managed API.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.1 is compatible. netstandard1.2 was computed. netstandard1.3 was computed. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 is compatible. |
Windows Phone | wpa81 was computed. |
Windows Store | netcore was computed. netcore45 was computed. netcore451 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.0
- SharpDX (>= 4.2.0-ci281)
-
.NETFramework 4.5
- SharpDX (>= 4.2.0-ci281)
-
.NETStandard 1.1
- NETStandard.Library (>= 1.6.1)
- SharpDX (>= 4.2.0-ci281)
-
UAP 10.0
- Microsoft.NETCore.UniversalWindowsPlatform (>= 6.0.8)
- SharpDX (>= 4.2.0-ci281)
NuGet packages (28)
Showing the top 5 NuGet packages that depend on SharpDX.XAudio2:
Package | Downloads |
---|---|
MonoGame.Framework.WindowsDX
The MonoGame runtime for Windows using DirectX API's. |
|
WaveEngine.Adapter
Provides a specific implementation for every supported platform. |
|
MonoGame.Framework.WindowsUniversal
The MonoGame runtime for UWP (Universal Windows Platform) which supports Windows 10 and Xbox One. |
|
MonoGame.Framework.WindowsDX.9000
KNI backend for Windows Desktop platform (DirectX11). |
|
DeltaEngine.SharpDX
DirectX Version of the Delta Engine, uses SharpDX. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools. |
GitHub repositories (20)
Showing the top 5 popular GitHub repositories that depend on SharpDX.XAudio2:
Repository | Stars |
---|---|
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
|
|
BleuBleu/FamiStudio
FamiStudio NES Music Editor
|
|
MaKiPL/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
|
|
CadeEvs/FrostyToolsuite
|
|
dexyfex/CodeWalker
|
Version | Downloads | Last updated |
---|---|---|
4.2.0 | 146,042 | 8/24/2018 |
4.2.0-ci284 | 796 | 8/13/2018 |
4.2.0-ci281 | 768 | 8/13/2018 |
4.2.0-ci272 | 775 | 8/1/2018 |
4.2.0-ci268 | 794 | 7/31/2018 |
4.2.0-ci259 | 1,091 | 7/2/2018 |
4.1.0 | 2,400 | 6/1/2018 |
4.1.0-ci217 | 1,053 | 2/10/2018 |
4.1.0-ci184 | 1,026 | 10/10/2017 |
4.0.1 | 280,878 | 5/30/2017 |
4.0.0 | 1,615 | 5/29/2017 |
4.0.0-ci147 | 917 | 5/17/2017 |
4.0.0-ci145 | 938 | 5/6/2017 |
4.0.0-ci144 | 914 | 5/6/2017 |
4.0.0-ci141 | 958 | 4/24/2017 |
4.0.0-ci140 | 924 | 4/24/2017 |
4.0.0-ci136 | 910 | 4/19/2017 |
4.0.0-ci133 | 948 | 4/11/2017 |
4.0.0-ci130 | 931 | 4/11/2017 |
4.0.0-ci126 | 947 | 4/7/2017 |
4.0.0-ci124 | 918 | 4/6/2017 |
4.0.0-ci121 | 928 | 3/31/2017 |
4.0.0-ci120 | 939 | 3/31/2017 |
3.1.2-beta109 | 901 | 2/20/2017 |
3.1.2-beta107 | 841 | 2/17/2017 |
3.1.2-beta105 | 857 | 2/16/2017 |
3.1.2-alpha100 | 836 | 2/15/2017 |
3.1.1 | 16,268 | 10/27/2016 |
3.1.0 | 1,284 | 10/19/2016 |
3.0.2 | 8,300 | 3/11/2016 |
3.0.1 | 4,291 | 1/17/2016 |
3.0.0 | 3,578 | 12/25/2015 |
3.0.0-rc017 | 881 | 12/23/2015 |
3.0.0-rc014 | 901 | 12/23/2015 |
3.0.0-beta01 | 1,464 | 8/20/2015 |
3.0.0-alpha02 | 1,384 | 6/8/2015 |
3.0.0-alpha01 | 1,220 | 4/1/2015 |
2.6.3 | 15,591 | 10/29/2014 |
2.6.2 | 5,323 | 6/17/2014 |
2.6.1 | 1,517 | 6/16/2014 |
2.6.0 | 2,063 | 5/10/2014 |
2.5.0 | 7,283 | 8/10/2013 |
2.4.2 | 4,207 | 12/21/2012 |
2.4.1 | 1,954 | 11/20/2012 |
2.4.0 | 1,889 | 10/31/2012 |
2.3.1 | 1,783 | 10/1/2012 |
2.3.0 | 1,587 | 9/28/2012 |
2.2.0 | 1,851 | 6/9/2012 |
2.1.0 | 1,610 | 5/24/2012 |
2.0.4 | 1,787 | 2/6/2012 |
2.0.2 | 1,804 | 11/22/2011 |
2.0.1 | 1,974 | 11/18/2011 |
2.0.0 | 1,862 | 9/23/2011 |