SharpDX.XAudio2 4.2.0

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
dotnet add package SharpDX.XAudio2 --version 4.2.0
NuGet\Install-Package SharpDX.XAudio2 -Version 4.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDX.XAudio2" Version="4.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.XAudio2 --version 4.2.0
#r "nuget: SharpDX.XAudio2, 4.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.XAudio2 as a Cake Addin
#addin nuget:?package=SharpDX.XAudio2&version=4.2.0

// Install SharpDX.XAudio2 as a Cake Tool
#tool nuget:?package=SharpDX.XAudio2&version=4.2.0

Assembly providing DirectX - XAudio2, X3DAudio and XAPO managed API.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (28)

Showing the top 5 NuGet packages that depend on SharpDX.XAudio2:

Package Downloads
MonoGame.Framework.WindowsDX

The MonoGame runtime for Windows using DirectX API's.

WaveEngine.Adapter

Provides a specific implementation for every supported platform.

MonoGame.Framework.WindowsDX.9000

XNA framework for Windows Desktop platform (DirectX11).

MonoGame.Framework.WindowsUniversal

The MonoGame runtime for UWP (Universal Windows Platform) which supports Windows 10 and Xbox One.

DeltaEngine.SharpDX

DirectX Version of the Delta Engine, uses SharpDX. The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools.

GitHub repositories (20)

Showing the top 5 popular GitHub repositories that depend on SharpDX.XAudio2:

Repository Stars
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
BleuBleu/FamiStudio
FamiStudio NES Music Editor
MaKiPL/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
CadeEvs/FrostyToolsuite
dexyfex/CodeWalker
Version Downloads Last updated
4.2.0 135,162 8/24/2018
4.2.0-ci284 745 8/13/2018
4.2.0-ci281 729 8/13/2018
4.2.0-ci272 736 8/1/2018
4.2.0-ci268 755 7/31/2018
4.2.0-ci259 1,031 7/2/2018
4.1.0 2,297 6/1/2018
4.1.0-ci217 996 2/10/2018
4.1.0-ci184 979 10/10/2017
4.0.1 240,948 5/30/2017
4.0.0 1,541 5/29/2017
4.0.0-ci147 871 5/17/2017
4.0.0-ci145 888 5/6/2017
4.0.0-ci144 874 5/6/2017
4.0.0-ci141 919 4/24/2017
4.0.0-ci140 873 4/24/2017
4.0.0-ci136 890 4/19/2017
4.0.0-ci133 914 4/11/2017
4.0.0-ci130 882 4/11/2017
4.0.0-ci126 903 4/7/2017
4.0.0-ci124 880 4/6/2017
4.0.0-ci121 880 3/31/2017
4.0.0-ci120 897 3/31/2017
3.1.2-beta109 850 2/20/2017
3.1.2-beta107 803 2/17/2017
3.1.2-beta105 808 2/16/2017
3.1.2-alpha100 802 2/15/2017
3.1.1 16,138 10/27/2016
3.1.0 1,223 10/19/2016
3.0.2 8,055 3/11/2016
3.0.1 4,232 1/17/2016
3.0.0 3,501 12/25/2015
3.0.0-rc017 827 12/23/2015
3.0.0-rc014 857 12/23/2015
3.0.0-beta01 1,425 8/20/2015
3.0.0-alpha02 1,328 6/8/2015
3.0.0-alpha01 1,166 4/1/2015
2.6.3 15,357 10/29/2014
2.6.2 5,272 6/17/2014
2.6.1 1,464 6/16/2014
2.6.0 2,011 5/10/2014
2.5.0 6,910 8/10/2013
2.4.2 4,111 12/21/2012
2.4.1 1,913 11/20/2012
2.4.0 1,845 10/31/2012
2.3.1 1,728 10/1/2012
2.3.0 1,552 9/28/2012
2.2.0 1,805 6/9/2012
2.1.0 1,561 5/24/2012
2.0.4 1,728 2/6/2012
2.0.2 1,750 11/22/2011
2.0.1 1,919 11/18/2011
2.0.0 1,797 9/23/2011