SadConsole.Host.SFML 9.0.0-alpha7

This is a prerelease version of SadConsole.Host.SFML.
There is a newer version of this package available.
See the version list below for details.
Install-Package SadConsole.Host.SFML -Version 9.0.0-alpha7
dotnet add package SadConsole.Host.SFML --version 9.0.0-alpha7
<PackageReference Include="SadConsole.Host.SFML" Version="9.0.0-alpha7" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole.Host.SFML --version 9.0.0-alpha7
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: SadConsole.Host.SFML, 9.0.0-alpha7"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole.Host.SFML as a Cake Addin
#addin nuget:?package=SadConsole.Host.SFML&version=9.0.0-alpha7&prerelease

// Install SadConsole.Host.SFML as a Cake Tool
#tool nuget:?package=SadConsole.Host.SFML&version=9.0.0-alpha7&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
  • Various ControlHost control management bugs fixed (thanks coldwarrl).
  • Rendering of Fonts improved.
  • Start of Font system overhaul.
  • Fixed bug DrawString instruction with cursors.
  • Improved ITexture from GameHosts. Has more methods like Get/SetPixel and ToSurface.
  • Improved Cursor usability.
  • Draw method on objects changed to Render to communicate intent.
  • LayeredScreenSurface completely rewritten.
  • Hosts now use strings to define renderers and allow you to redefine them in the host.
  • Surface now have a TintBeforeDrawCall which when false tints the screen draw call to allow transparent surfaces.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole.Host.SFML:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
9.1.1 130 8/7/2021
9.1.1-debug 100 8/7/2021
9.1.0 89 7/6/2021
9.1.0-debug 72 7/6/2021
9.0.1 193 6/6/2021
9.0.1-debug 167 6/6/2021
9.0.0 180 6/6/2021
9.0.0-debug 175 6/6/2021
9.0.0-beta4 107 1/15/2021
9.0.0-beta3 193 12/19/2020
9.0.0-beta2 130 10/9/2020
9.0.0-beta1 208 8/1/2020
9.0.0-alpha9 274 7/25/2020
9.0.0-alpha8 160 7/13/2020
9.0.0-alpha7 148 7/11/2020
9.0.0-alpha6 256 5/28/2020
9.0.0-alpha5 188 5/26/2020
9.0.0-alpha3 176 5/1/2020
9.0.0-alpha2 189 1/28/2020
9.0.0-alpha1 247 1/26/2020