MonoGame.Framework.DesktopGL
3.8.2.1105
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package MonoGame.Framework.DesktopGL --version 3.8.2.1105
NuGet\Install-Package MonoGame.Framework.DesktopGL -Version 3.8.2.1105
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
<PackageReference Include="MonoGame.Framework.DesktopGL" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MonoGame.Framework.DesktopGL --version 3.8.2.1105
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MonoGame.Framework.DesktopGL, 3.8.2.1105"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package MonoGame.Framework.DesktopGL@3.8.2.1105
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=MonoGame.Framework.DesktopGL&version=3.8.2.1105
#tool nuget:?package=MonoGame.Framework.DesktopGL&version=3.8.2.1105
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
The MonoGame runtime supporting Windows, Linux and macOS using SDL2 and OpenGL.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net8.0
- MonoGame.Library.SDL (>= 2.26.5.5)
- NVorbis (>= 0.10.4)
NuGet packages (197)
Showing the top 5 NuGet packages that depend on MonoGame.Framework.DesktopGL:
Package | Downloads |
---|---|
VerticesEngine.DesktopGL
The OpenGL port of the Cross Platform Vertices Engine. |
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Neel.MonoGame.Utilities
A collection of utility classes/functionality to make developing games in MonoGame easier. |
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RocketUI.Design
Package Description |
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StinkyEngine
StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. |
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NuciXNA.Primitives
Primitives for NuciXNA |
GitHub repositories (43)
Showing the top 20 popular GitHub repositories that depend on MonoGame.Framework.DesktopGL:
Repository | Stars |
---|---|
Cysharp/R3
The new future of dotnet/reactive and UniRx.
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ddevault/TrueCraft
Minecraft for hipsters
|
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ImGuiNET/ImGui.NET
An ImGui wrapper for .NET.
|
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prime31/Nez
Nez is a free 2D focused framework that works with MonoGame and FNA
|
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PixelVision8/PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
|
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craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
|
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genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
|
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Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
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RiptideNetworking/Riptide
Lightweight C# networking solution for multiplayer games.
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rds1983/Myra
UI Library for MonoGame, FNA and Stride
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Genbox/VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
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MaKiPL/OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
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MonoGame/MonoGame.Samples
A few cross-platform game samples using MonoGame.
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Robmaister/SharpNav
Advanced Pathfinding for C#
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vpenades/SharpGLTF
glTF reader and writer for .NET Standard
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RonenNess/GeonBit.UI
UI system for MonoGame projects.
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vchelaru/FlatRedBall
Cross-platform 2D game engine focused on ultimate productivity built in .NET
|
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Meowmaritus/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
|
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Martenfur/Monofoxe
Foxes made Monogame easy.
|
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discosultan/penumbra
2D lighting with soft shadows for MonoGame
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Version | Downloads | Last Updated |
---|---|---|
3.8.5-develop.4 | 0 | 7/18/2025 |
3.8.5-develop.3 | 66 | 7/17/2025 |
3.8.5-develop.2 | 134 | 7/10/2025 |
3.8.5-develop.1 | 134 | 6/27/2025 |
3.8.4 | 14,136 | 6/2/2025 |
3.8.4-preview.7 | 93 | 5/30/2025 |
3.8.4-preview.6 | 248 | 5/26/2025 |
3.8.4-preview.5 | 99 | 5/23/2025 |
3.8.4-preview.4 | 347 | 5/15/2025 |
3.8.4-preview.3 | 234 | 5/14/2025 |
3.8.4-preview.2 | 163 | 5/11/2025 |
3.8.4-preview.1 | 264 | 4/28/2025 |
3.8.3 | 15,237 | 4/5/2025 |
3.8.2.1105 | 59,211 | 8/16/2024 |
3.8.1.303 | 283,141 | 7/26/2022 |
3.8.0.1641 | 545,998 | 8/10/2020 |
3.8.0.1375-develop | 8,083 | 5/27/2020 |
3.7.1.189 | 29,619 | 12/8/2018 |
3.7.0.1708 | 9,271 | 9/23/2018 |
3.7.0.1681-develop | 3,070 | 8/6/2018 |
3.6.0.1625 | 18,414 | 3/1/2017 |
3.5.1.1679 | 35,641 | 3/30/2016 |
3.5.0.1678 | 6,594 | 3/16/2016 |