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OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows... More information
GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events. It is easy to integrate into existing applications and does not lay claim to the main loop. GLFW is written in C and has native support for Windows, OS X and many Unix-like... More information
Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage... More information
AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL and DirectX based graphic programs to interactively tweak parameters.
The gflags package implements C++ commandline flag processing. It includes built-in support for standard types such as string, int, and enum. Flags are generally defined in the source file in which they are used. This nuget package only contains the static library (with threading support). For... More information
LibYAML covers presenting and parsing processes. Thus LibYAML defines the following two processors: Parser, which takes an input stream of bytes and produces a sequence of parsing events. Emitter, which takes a sequence of events and produces a stream of bytes.