This project implements a Finite-State-Machine (FSM) as a PCL (portable class library) designed to be used in games.
Furthermore it implements even a Stack-Based-FSM (SBFSM). So you may tell it to 'continue with the last state before the active one'.
You describe your FSM using a nice and well...
Note: All credits go to https://github.com/rakijah - Only available until Rakijah provides a .Net Core version.
A simple C# library to interface with Counter-Strike: Global Offensive Game State Integration.
[DEPRECATED] This library is deprecated. Please use the normal StateMachine instead which is fully tested and being actively maintained. https://www.nuget.org/packages/StateMachine/
This project implements a Finite-State-Machine (FSM) designed to be used in games.
Furthermore it implements...