glm 0.9.9.400

There is a newer version of this package available.
See the version list below for details.
dotnet add package glm --version 0.9.9.400
NuGet\Install-Package glm -Version 0.9.9.400
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="glm" Version="0.9.9.400" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add glm --version 0.9.9.400
#r "nuget: glm, 0.9.9.400"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install glm as a Cake Addin
#addin nuget:?package=glm&version=0.9.9.400

// Install glm as a Cake Tool
#tool nuget:?package=glm&version=0.9.9.400

OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.

GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows GLSL, can use GLM as well in C++.

This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc...

This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.

GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
- Apple Clang 4.0 and higher
- GCC 4.2 and higher
- Intel C++ Composer XE 2013 and higher
- LLVM 3.0 and higher
- Visual C++ 2010 and higher
- CUDA 4.0 and higher (experimental)
- Any conform C++98 or C++11 compiler

Note: The last number of the version number differs in that respect, that the official fourth number is multiplied to 100. This way the nuget package can be updated for different packages. For example:
- glm 0.9.9.1 => package 0.9.9.100 (first package)
- glm 0.9.9.1 => package 0.9.9.101 (same content, but package updated, e.g. build scripts)
- glm 0.9.9.2 => package 0.9.9.200
- glm 0.9.9.3 => package 0.9.9.300

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on glm:

Package Downloads
gl_model_loader

please report any issues to the github repo disclaimer: this library uses glew to load opengl functions if you are using a loader like glad make sure to initialize glew or switch to it

opengl_shader

please report any issues to the github repo, put shaders in "shaders/{shader name}/{type of shader}.shader

minx

MINX is a C++ Game Development Framework that is designed to bring the simplicity that XNA once add for creating C# games to other languages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.1 108 2/29/2024
1.0.1-prerelease 144 2/27/2024
1.0.0 591 1/25/2024
0.9.9.800 31,495 4/17/2020
0.9.9.700 3,969 1/5/2020
0.9.9.600 3,809 9/14/2019
0.9.9.500 29,738 4/5/2019
0.9.9.400 2,409 3/19/2019
0.9.9.300 3,747 11/18/2018
0.9.9.200 2,353 10/20/2018
0.9.9.100 868 10/20/2018
0.9.9 3,080 7/11/2018
0.9.8.5 6,461 3/13/2018
0.9.8.4 5,054 6/20/2017

[GLM 0.9.9.4](https://github.com/g-truc/glm/releases/tag/0.9.9.4) - 2019-03-19
#### Features:
- Added mix implementation for matrices in EXT_matrix_common #842
- Added BUILD_SHARED_LIBS and BUILD_STATIC_LIBS build options #871

#### Improvements:
- Added GLM_FORCE_INTRINSICS to enable SIMD instruction code path. By default, it's disabled allowing constexpr support by default. #865
- Optimized inverseTransform #867

#### Fixes:
- Fixed in mat4x3 conversion #829
- Fixed constexpr issue on GCC #832 #865
- Fixed mix implementation to improve GLSL conformance #866
- Fixed int8 being defined as unsigned char with some compiler #839
- Fixed vec1 include #856
- Ignore .vscode #848