WinterRose.Monogame
1.1.1
See the version list below for details.
dotnet add package WinterRose.Monogame --version 1.1.1
NuGet\Install-Package WinterRose.Monogame -Version 1.1.1
<PackageReference Include="WinterRose.Monogame" Version="1.1.1" />
paket add WinterRose.Monogame --version 1.1.1
#r "nuget: WinterRose.Monogame, 1.1.1"
// Install WinterRose.Monogame as a Cake Addin
#addin nuget:?package=WinterRose.Monogame&version=1.1.1
// Install WinterRose.Monogame as a Cake Tool
#tool nuget:?package=WinterRose.Monogame&version=1.1.1
The next update of the framework.
added a a simple particle emitter component that is by no means perfect but does the job for what i need in terms of particles. does not feature deathemitters. will probably add that later
input class now contains properties that dictate whether a key is pressed. saves typing and a lot of usings for the Microsoft.Xna.Framework.Input.Keys stuff
minor bug fixes and other improvements
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0-windows7.0 is compatible. |
-
net8.0-windows7.0
- ImGui.NET (>= 1.89.9.4)
- Microsoft.CodeAnalysis.CSharp (>= 4.8.0)
- MonoGame.Framework.WindowsDX (>= 3.8.1.303)
- SpriteFontPlus (>= 0.9.2)
- WinterRose (>= 1.3.3.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
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Introduced a new class 'Application' of which your main game class should inherit from. you must implement just one method to load a first world. all other things are done behind the scenes.
further there is now a WorldTemplate class to inherit from should you desire to have your world templates in code rather than a text file