WinterRose.Monogame
1.1.0
See the version list below for details.
dotnet add package WinterRose.Monogame --version 1.1.0
NuGet\Install-Package WinterRose.Monogame -Version 1.1.0
<PackageReference Include="WinterRose.Monogame" Version="1.1.0" />
paket add WinterRose.Monogame --version 1.1.0
#r "nuget: WinterRose.Monogame, 1.1.0"
// Install WinterRose.Monogame as a Cake Addin
#addin nuget:?package=WinterRose.Monogame&version=1.1.0
// Install WinterRose.Monogame as a Cake Tool
#tool nuget:?package=WinterRose.Monogame&version=1.1.0
Introduced a new class 'Application' of which your main game class should inherit from. you must implement just one method to load a first world. all other things are done behind the scenes.
further there is now a WorldTemplate class to inherit from should you desire to have your world templates in code rather than a text file
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0-windows7.0 is compatible. |
-
net8.0-windows7.0
- ImGui.NET (>= 1.89.9.2)
- Microsoft.CodeAnalysis.CSharp (>= 4.8.0-1.final)
- MonoGame.Framework.WindowsDX (>= 3.8.1.303)
- SpriteFontPlus (>= 0.9.2)
- WinterRose (>= 1.3.3.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Introduced a new class 'Application' of which your main game class should inherit from. you must implement just one method to load a first world. all other things are done behind the scenes.
further there is now a WorldTemplate class to inherit from should you desire to have your world templates in code rather than a text file