WPF.Clippy 1.0.0

dotnet add package WPF.Clippy --version 1.0.0
NuGet\Install-Package WPF.Clippy -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="WPF.Clippy" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add WPF.Clippy --version 1.0.0
#r "nuget: WPF.Clippy, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install WPF.Clippy as a Cake Addin
#addin nuget:?package=WPF.Clippy&version=1.0.0

// Install WPF.Clippy as a Cake Tool
#tool nuget:?package=WPF.Clippy&version=1.0.0

Clippy.WPF

Clippy.WPF is a C# library which allows the creation and interaction of Clippy characters.

Features

  • Create and how animation Clippy characters
    • Bonzi
    • Clippy
    • F1
    • Genie
    • Genius
    • Links
    • Merlin
    • Peedy
    • Rocky
    • Rover
  • Play any supported animation (looping and one shot)
  • Show & Hide support (including animation)
  • Events for animation complete
  • Handle double-click events
  • Say text messages
  • Say custom FrameworkElement messages
  • Get and set Clippy character location

Missing Features

  • Audio
  • Events for message show/dismiss
  • Custom Clippy characters

Thanks

Many thanks to the ClippyJS library which provided art and animation data used by this project.

API

Creating, showing and closing characters

// Create the instance of the character we want
var character = new ClippyCharacter(Character.Clippy);

// Show will present the character as a top most window
character.Show();

// Hides a character, hidden characters can be re-shown by calling Show() again.
character.Hide();

// Dismisses a character, a dismissed character can not be reshown and must be recreated
character.Close();

Animations

// Get a list of all supported animations for the character
var animations = character.AnimationNames;

// Loop an animation until a different animation is requested
character.PlayAnimation("Idle", AnimationMode.Loop);

// Play an animation once
// When it completes the previous animation will be resumed
character.PlayAnimation("Wave", AnimationMode.Once);

// Get the name of the currently active looping animation
var activeLoopAnimation = character.GetActiveAnimation(AnimationMode.Loop);

Events

// Subscribe to character double click events
character.OnDoubleClick += HandleDoubleClick;

// Called when a character is double clicked
void HandleDoubleClick(ClippyCharacter character)
{
}

// Subscribe to character location changed events
character.LocationChanged += HandleLocationChanged;

// Called when a characters location has changed
void HandleLocationChanged(ClippyCharacter character, Point location)
{
}

// Subscribe to character animation completed events
character.OnAnimationCompleted += HandleAnimationCompleted;

// Called when a characters animation has completed
void OnCharacterAnimationComplete(ClippyCharacter sender, string animationName, AnimationMode mode)
{
}

Speech

// Display a text message, which will be automatically dismissed after 4 seconds
character.Say("Hello!", TimeSpan.FromSeconds(4));

// Show a custom control in a speech bubble.
// If no TimeSpan dismiss timout is specified, the speech bubble will be shown indefinatly
character.Say(new TextBlock 
{ 
	Text = "RAWR", 
	Foreground = Brushes.Red 
});
Product Compatible and additional computed target framework versions.
.NET Framework net48 is compatible.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 78 6/22/2024

Initial public release.