SoundTouch.Net 2.3.2

dotnet add package SoundTouch.Net --version 2.3.2
NuGet\Install-Package SoundTouch.Net -Version 2.3.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SoundTouch.Net" Version="2.3.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SoundTouch.Net --version 2.3.2
#r "nuget: SoundTouch.Net, 2.3.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SoundTouch.Net as a Cake Addin
#addin nuget:?package=SoundTouch.Net&version=2.3.2

// Install SoundTouch.Net as a Cake Tool
#tool nuget:?package=SoundTouch.Net&version=2.3.2

The SoundTouch library is originally written by Olli Parviainen in c++.
Although a .NET wrapper library is available, this library aims to be a complete rewrite in C#
It is an open-source audio processing library that allows changing the sound tempo, pitch and playback rate parameters independently from each other:
* Change tempo while maintaining the original pitch
* Change pitch while maintaining the original tempo
* Change playback rate that affects both tempo and pitch at the same time
* Change any combination of tempo/pitch/rate

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 is compatible.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 was computed. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on SoundTouch.Net:

Package Downloads
SoundTouch.Net.NAudioSupport

This library allows to apply SoundTouch library effects on an NAudio WaveStream. Features: * Broad adjustment parameter ranges: -- Tempo & Playback Rate adjustable in range -95% .. +5000% -- The sound Pitch (key) adjustable in range -60 .. +60 semitones (+- 5 octaves). * SoundStretch uses the SoundTouch.NET library routines for the audio procesing.

SoundTouch.Net.NAudioSupport.Core

This library allows to apply SoundTouch library effects on an NAudio WaveStream. Features: * Broad adjustment parameter ranges: -- Tempo & Playback Rate adjustable in range -95% .. +5000% -- The sound Pitch (key) adjustable in range -60 .. +60 semitones (+- 5 octaves). * SoundStretch uses the SoundTouch.NET library routines for the audio procesing.

SoundTouch.Net.NAudio

An NAudio IWaveProvider that passes another IWaveProvider's stream through the SoundTouch library.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.3.2 6,899 7/2/2021
2.2.0 1,104 10/22/2020
2.1.3 1,764 1/9/2020
2.1.2 722 12/1/2019
1.9.2.2 4,287 7/3/2016

* Updated the source-code to be in line with the 2.1.2 c++ release.
* Disable anti-alias filter when switch
 SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER defined because anti-alias
 filter cause slight click if the rate change crosses zero during
 processing
* Rewrite of the Beats-per-Minute analysis algorithm for more reliable BPM detection
* Migrated project files to sdk-style format
* Migrated to use C# 8 syntax
* Packaged library for .net standard, .net framework and .net core
* Replaced function parameter value asserts with runtime exceptions
* Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes
* Fixed issue that added brief sequence of silence to beginning of output audio
* Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown
* Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm
* Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream.
* Added C# example application that uses SoundTouch.NET library for processing mp3 files.