Silk.NET.Windowing.Sdl
2.1.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Windowing.Sdl --version 2.1.0
NuGet\Install-Package Silk.NET.Windowing.Sdl -Version 2.1.0
<PackageReference Include="Silk.NET.Windowing.Sdl" Version="2.1.0" />
<PackageVersion Include="Silk.NET.Windowing.Sdl" Version="2.1.0" />
<PackageReference Include="Silk.NET.Windowing.Sdl" />
paket add Silk.NET.Windowing.Sdl --version 2.1.0
#r "nuget: Silk.NET.Windowing.Sdl, 2.1.0"
#:package Silk.NET.Windowing.Sdl@2.1.0
#addin nuget:?package=Silk.NET.Windowing.Sdl&version=2.1.0
#tool nuget:?package=Silk.NET.Windowing.Sdl&version=2.1.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.SDL (>= 2.1.0)
- Silk.NET.Windowing.Common (>= 2.1.0)
-
.NETStandard 2.0
- Silk.NET.SDL (>= 2.1.0)
- Silk.NET.Windowing.Common (>= 2.1.0)
-
.NETStandard 2.1
- Silk.NET.SDL (>= 2.1.0)
- Silk.NET.Windowing.Common (>= 2.1.0)
-
net5.0
- Silk.NET.SDL (>= 2.1.0)
- Silk.NET.Windowing.Common (>= 2.1.0)
NuGet packages (7)
Showing the top 5 NuGet packages that depend on Silk.NET.Windowing.Sdl:
| Package | Downloads |
|---|---|
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Silk.NET.Windowing
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Silk.NET.Input.Sdl
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
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Stride.Graphics
Package Description |
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ktsu.ImGuiApp
A comprehensive .NET library that provides complete application scaffolding for Dear ImGui applications, featuring window management, DPI-aware rendering, precision PID-controlled frame limiting with comprehensive auto-tuning, advanced font handling with Unicode/emoji support, texture management, and debug tooling. Built on Silk.NET for cross-platform OpenGL support and Hexa.NET.ImGui for modern Dear ImGui bindings. |
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Silk.NET.Windowing.Sdl.iOS
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Silk.NET.Windowing.Sdl:
| Repository | Stars |
|---|---|
|
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
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Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.22.0 | 12,894 | 11/5/2024 |
| 2.21.0 | 39,298 | 4/23/2024 |
| 2.20.0 | 21,710 | 12/12/2023 |
| 2.19.0 | 7,939 | 11/14/2023 |
| 2.18.0 | 3,185 | 10/21/2023 |
| 2.17.1 | 24,298 | 4/9/2023 |
| 2.17.0 | 16,911 | 4/6/2023 |
| 2.16.0 | 27,948 | 8/2/2022 |
| 2.15.0 | 15,139 | 4/2/2022 |
| 2.14.0 | 5,170 | 3/15/2022 |
| 2.13.0 | 3,688 | 2/6/2022 |
| 2.12.0 | 8,671 | 1/7/2022 |
| 2.11.0 | 5,923 | 12/6/2021 |
| 2.10.1 | 2,586 | 11/10/2021 |
| 2.10.0 | 1,400 | 11/6/2021 |
| 2.9.0 | 2,357 | 10/5/2021 |
| 2.8.0 | 2,006 | 9/4/2021 |
| 2.7.0 | 1,792 | 8/9/2021 |
| 2.6.0 | 3,450 | 7/3/2021 |
| 2.5.0 | 3,018 | 6/8/2021 |
| 2.4.0 | 19,505 | 5/7/2021 |
| 2.3.0 | 1,632 | 4/3/2021 |
| 2.2.0 | 1,472 | 3/6/2021 |
| 2.1.0 | 1,489 | 2/16/2021 |
| 2.0.0 | 1,714 | 1/2/2021 |
| 2.0.0-preview5 | 752 | 12/29/2020 |
| 2.0.0-preview4 | 938 | 12/8/2020 |
| 2.0.0-preview3 | 879 | 11/17/2020 |
| 2.0.0-preview2 | 989 | 8/21/2020 |
Silk.NET February 2021 Update
- Add native handles for Windowing
- Add Veldrid support
- Add support for macro constants
- Add support for unnamed nested anonymous struct fields
- Add better name hinting for anonymous types
- Add support for OpenGL token reuse for tokens that had been previously deprecated and removed, fixing #400
- Add nested anonymous struct "fusion" with their parent structs, allowing direct ref access on .NET Standard 2.1 platforms without going through the anonymous field
- Add static Guid members for structs with a COM interface ID
- Fix struct field size and type variation between 32-bit and 64-bit in generated C++ bindings
- Fix calling convention detection, and actually respect the calling convention we detect
- Fix being unable to specify calling convention using NativeApiAttribute
- Fix some type issues
- Fix accidental initialization of both platforms, resolving #407
- Fix zero-length string allocation resulting in an IndexOutOfRangeException exception by clamping the allocation length to 1, resolving #396
- Fix unreasonably small delta times when running a window with OpenGL V-Sync enabled
- Fix faulty addition in Silk.NET.Maths where (u)ints were produced by (s)byte and (u)short addition, resulting in an invalid cast
- Fix malformed XML in MSBuild targets included by Silk.NET.Windowing.Sdl.Android, resolving #405
This should be treated as an "emergency patch" and you should update as soon as reasonably practicable. Some of the bugs in 2.0 are fatal in some workloads.