Silk.NET.Vulkan.Extensions.EXT 2.0.0-preview5

Prefix Reserved
This is a prerelease version of Silk.NET.Vulkan.Extensions.EXT.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.EXT --version 2.0.0-preview5                
NuGet\Install-Package Silk.NET.Vulkan.Extensions.EXT -Version 2.0.0-preview5                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.0.0-preview5" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Vulkan.Extensions.EXT --version 2.0.0-preview5                
#r "nuget: Silk.NET.Vulkan.Extensions.EXT, 2.0.0-preview5"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Vulkan.Extensions.EXT as a Cake Addin
#addin nuget:?package=Silk.NET.Vulkan.Extensions.EXT&version=2.0.0-preview5&prerelease

// Install Silk.NET.Vulkan.Extensions.EXT as a Cake Tool
#tool nuget:?package=Silk.NET.Vulkan.Extensions.EXT&version=2.0.0-preview5&prerelease                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.EXT:

Package Downloads
MintyCore

Early InDev Version of the MintyCore Engine.

Molten.Graphics.Vulkan

The start of an open-source, cross-platform game engine, written in C#

IOP.SgrA.SilkNet.Vulkan

Package Description

Veldrid.Maui

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

Catalyze

Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.EXT:

Repository Stars
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
GreemDev/Ryujinx
Nintendo Switch emulator written in C#, originally created by gdkchan.
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
Version Downloads Last updated
2.22.0 7,552 11/5/2024
2.21.0 68,924 4/23/2024
2.20.0 5,517 12/12/2023
2.19.0 624 11/14/2023
2.18.0 634 10/21/2023
2.17.1 4,071 4/9/2023
2.17.0 1,278 4/6/2023
2.16.0 177,944 8/2/2022
2.15.0 1,015 4/2/2022
2.14.0 551 3/15/2022
2.13.0 569 2/6/2022
2.12.0 637 1/7/2022
2.11.0 693 12/6/2021
2.10.1 19,819 11/10/2021
2.10.0 357 11/6/2021
2.9.0 414 10/5/2021
2.8.0 434 9/4/2021
2.7.0 380 8/9/2021
2.6.0 481 7/3/2021
2.5.0 536 6/8/2021
2.4.0 448 5/7/2021
2.3.0 332 4/3/2021
2.2.0 1,477 3/6/2021
2.1.0 1,097 2/16/2021
2.0.0 520 1/2/2021
2.0.0-preview5 246 12/29/2020
2.0.0-preview4 270 12/8/2020
2.0.0-preview3 356 11/17/2020
2.0.0-preview2 348 8/21/2020
2.0.0-preview 344 7/15/2020
1.9.0 433 12/4/2020
1.8.0 480 11/6/2020
1.7.0 467 10/2/2020
1.6.0 517 9/4/2020
1.5.0 483 8/7/2020
1.4.0 460 7/3/2020
1.3.0 485 6/5/2020
1.2.1 468 5/16/2020
1.2.0 469 5/1/2020
1.1.1 486 4/13/2020
1.1.0 533 4/5/2020
1.0.1 494 3/17/2020
1.0.0 738 3/6/2020
1.0.0-preview5 433 2/18/2020
1.0.0-preview4 359 2/8/2020
1.0.0-preview3 371 11/15/2019

Includes everything from the last previews, as well as:
           - Maths packaging fixes
           - Improved function pointer support
           - Vulkan bug fixes
           - OpenGL VSync fixes
           - Miscellaneous Linux library loading improvements (#279)
           - More OpenGL framebuffer bit-depth options (#286)
           - Shared OpenGL contexts (#334)
           - SDL windowing improvements (#350)
           - Minor assembly size improvements (#374)
           - Other miscellaneous fixes and improvements
           
          This is the last 2.0 preview before full release, and is a production-ready "go live" release. Feel free to use this in new applications.