Silk.NET.SilkTouch 2.0.0

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There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.SilkTouch --version 2.0.0
NuGet\Install-Package Silk.NET.SilkTouch -Version 2.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.SilkTouch" Version="2.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.SilkTouch --version 2.0.0
#r "nuget: Silk.NET.SilkTouch, 2.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.SilkTouch as a Cake Addin
#addin nuget:?package=Silk.NET.SilkTouch&version=2.0.0

// Install Silk.NET.SilkTouch as a Cake Tool
#tool nuget:?package=Silk.NET.SilkTouch&version=2.0.0

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

  • .NETStandard 2.0

    • No dependencies.

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Version Downloads Last updated
2.21.0 86 4/23/2024
2.20.0 237 12/12/2023
2.19.0 199 11/14/2023
2.18.0 256 10/21/2023
2.17.1 267 4/9/2023
2.17.0 276 4/6/2023
2.16.0 526 8/2/2022
2.15.0 489 4/2/2022
2.14.0 473 3/15/2022
2.13.0 430 2/6/2022
2.12.0 316 1/7/2022
2.11.0 354 12/6/2021
2.10.1 340 11/10/2021
2.10.0 362 11/6/2021
2.9.0 328 10/5/2021
2.8.0 415 9/4/2021
2.7.0 356 8/9/2021
2.6.0 455 7/3/2021
2.5.0 351 6/8/2021
2.4.0 460 5/7/2021
2.3.0 361 4/3/2021
2.2.0 422 3/6/2021
2.1.0 406 2/16/2021
2.0.0 528 1/2/2021
2.0.0-preview5 255 12/29/2020
2.0.0-preview4 321 12/8/2020
2.0.0-preview3 335 11/17/2020

Silk.NET January 2021 Update - 2.0, the largest Silk.NET update to date
           
           - Adds Assimp bindings
           - Adds SDL bindings
           - Adds a SDL windowing backend
           - Adds a new, AOT-friendly interop system (SilkTouch)
           - Adds Android support
           - Adds a generic, flexible maths library to fill in the holes left by System.Numerics
           - Adds an initial set of Microsoft DirectX bindings
           - Adds improved function pointer support
           - Adds more OpenGL framebuffer bit-depth options
           - Adds shared OpenGL contexts
           - (EXPERIMENTAL!) Adds OpenXR bindings
           - (EXPERIMENTAL!) Adds iOS support
           - Massive performance improvements
           - GLFW fixes
           - Windowing and Input fixes/refactorings
           - OpenCL and OpenAL improvements
           - Vulkan bug fixes
           - Miscellaneous bug fixes and improvements

           This release may be breaking and will likely require some modification in updating existing code to it. Please contact us in our Discord server if this is the case. We'll do our best to publish a migration guide shortly.