Silk.NET.OpenAL 2.0.0-preview2

Prefix Reserved
This is a prerelease version of Silk.NET.OpenAL.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.OpenAL --version 2.0.0-preview2                
NuGet\Install-Package Silk.NET.OpenAL -Version 2.0.0-preview2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.OpenAL" Version="2.0.0-preview2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.OpenAL --version 2.0.0-preview2                
#r "nuget: Silk.NET.OpenAL, 2.0.0-preview2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.OpenAL as a Cake Addin
#addin nuget:?package=Silk.NET.OpenAL&version=2.0.0-preview2&prerelease

// Install Silk.NET.OpenAL as a Cake Tool
#tool nuget:?package=Silk.NET.OpenAL&version=2.0.0-preview2&prerelease                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (15)

Showing the top 5 NuGet packages that depend on Silk.NET.OpenAL:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Silk.NET.OpenAL.Extensions.Enumeration

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.OpenAL.Extensions.EXT

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.OpenAL.Extensions.Soft

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.OpenAL:

Repository Stars
TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Coloryr/ColorMC
全新的Minecraft PC启动器
Version Downloads Last updated
2.22.0 5,049 11/5/2024
2.21.0 28,523 4/23/2024
2.20.0 17,834 12/12/2023
2.19.0 2,769 11/14/2023
2.18.0 4,442 10/21/2023
2.17.1 17,175 4/9/2023
2.17.0 9,911 4/6/2023
2.16.0 24,382 8/2/2022
2.15.0 11,901 4/2/2022
2.14.0 2,428 3/15/2022
2.13.0 2,637 2/6/2022
2.12.0 6,152 1/7/2022
2.11.0 3,800 12/6/2021
2.10.1 1,442 11/10/2021
2.10.0 1,150 11/6/2021
2.9.0 1,984 10/5/2021
2.8.0 1,762 9/4/2021
2.7.0 1,476 8/9/2021
2.6.0 3,118 7/3/2021
2.5.0 2,640 6/8/2021
2.4.0 1,481 5/7/2021
2.3.0 1,278 4/3/2021
2.2.0 1,284 3/6/2021
2.1.0 1,294 2/16/2021
2.0.0 1,364 1/2/2021
2.0.0-preview5 539 12/29/2020
2.0.0-preview4 638 12/8/2020
2.0.0-preview3 656 11/17/2020
2.0.0-preview2 764 8/21/2020
2.0.0-preview 1,282 7/15/2020
1.9.0 1,354 12/4/2020
1.8.0 1,413 11/6/2020
1.7.0 1,394 10/2/2020
1.6.0 1,306 9/4/2020
1.5.0 1,321 8/7/2020
1.4.0 3,040 7/3/2020
1.3.0 1,735 6/5/2020
1.2.1 1,388 5/16/2020
1.2.0 1,436 5/1/2020
1.1.1 1,619 4/13/2020
1.1.0 1,439 4/5/2020
1.0.1 1,468 3/17/2020
1.0.0 1,636 3/6/2020
1.0.0-preview5 753 2/18/2020
1.0.0-preview4 688 2/8/2020
1.0.0-preview3 821 11/15/2019
1.0.0-preview2 584 8/10/2019
1.0.0-preview 603 8/4/2019

Includes everything from the last previews, as well as:
           - SDL bindings
           - A SDL windowing backend
           - A new, AOT-friendly interop system
           - A new and improved overload system and bindings API surface
           - Miscellaneous OpenXR and GLFW fixes
           - Miscellaneous windowing and input fixes and refactorings