Silk.NET.OpenAL.Extensions.Enumeration 1.0.0-preview2

Prefix Reserved
This is a prerelease version of Silk.NET.OpenAL.Extensions.Enumeration.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.OpenAL.Extensions.Enumeration --version 1.0.0-preview2                
NuGet\Install-Package Silk.NET.OpenAL.Extensions.Enumeration -Version 1.0.0-preview2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.OpenAL.Extensions.Enumeration" Version="1.0.0-preview2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.OpenAL.Extensions.Enumeration --version 1.0.0-preview2                
#r "nuget: Silk.NET.OpenAL.Extensions.Enumeration, 1.0.0-preview2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.OpenAL.Extensions.Enumeration as a Cake Addin
#addin nuget:?package=Silk.NET.OpenAL.Extensions.Enumeration&version=1.0.0-preview2&prerelease

// Install Silk.NET.OpenAL.Extensions.Enumeration as a Cake Tool
#tool nuget:?package=Silk.NET.OpenAL.Extensions.Enumeration&version=1.0.0-preview2&prerelease                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on Silk.NET.OpenAL.Extensions.Enumeration:

Package Downloads
Molten.Audio.OpenAL

The start of an open-source, cross-platform game engine, written in C#

OwlCore.Storage.OpenAL

Handle your audio devices like simple files and folders.

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on Silk.NET.OpenAL.Extensions.Enumeration:

Repository Stars
TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Version Downloads Last updated
2.22.0 208 11/5/2024
2.21.0 8,519 4/23/2024
2.20.0 2,717 12/12/2023
2.19.0 355 11/14/2023
2.18.0 2,232 10/21/2023
2.17.1 2,468 4/9/2023
2.17.0 257 4/6/2023
2.16.0 2,119 8/2/2022
2.15.0 548 4/2/2022
2.14.0 446 3/15/2022
2.13.0 443 2/6/2022
2.12.0 259 1/7/2022
2.11.0 298 12/6/2021
2.10.1 280 11/10/2021
2.10.0 298 11/6/2021
2.9.0 314 10/5/2021
2.8.0 340 9/4/2021
2.7.0 336 8/9/2021
2.6.0 451 7/3/2021
2.5.0 350 6/8/2021
2.4.0 361 5/7/2021
2.3.0 307 4/3/2021
2.2.0 376 3/6/2021
2.1.0 336 2/16/2021
2.0.0 465 1/2/2021
2.0.0-preview5 202 12/29/2020
2.0.0-preview4 298 12/8/2020
2.0.0-preview3 304 11/17/2020
2.0.0-preview2 338 8/21/2020
2.0.0-preview 315 7/15/2020
1.9.0 393 12/4/2020
1.8.0 470 11/6/2020
1.7.0 451 10/2/2020
1.6.0 482 9/4/2020
1.5.0 457 8/7/2020
1.4.0 432 7/3/2020
1.3.0 425 6/5/2020
1.2.1 448 5/16/2020
1.2.0 437 5/1/2020
1.1.1 484 4/13/2020
1.1.0 495 4/5/2020
1.0.1 466 3/17/2020
1.0.0 473 3/6/2020
1.0.0-preview5 407 2/18/2020
1.0.0-preview4 345 2/8/2020
1.0.0-preview3 348 11/15/2019
1.0.0-preview2 365 8/10/2019
1.0.0-preview 373 8/4/2019

- Fixed a bug where calling an unloaded OpenGL function will throw a GlfwException.
           - Fixed a bug where GLFW wasn't swapping the buffers (no drawing will ever make it to the window!)
           - Refactored Silk.NET.Core, unifying the platform loading logic.
           - Renamed OnRender to Render + other windowing events