Silk.NET.OpenAL.Extensions.EXT 2.0.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.OpenAL.Extensions.EXT --version 2.0.0                
NuGet\Install-Package Silk.NET.OpenAL.Extensions.EXT -Version 2.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.OpenAL.Extensions.EXT" Version="2.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.OpenAL.Extensions.EXT --version 2.0.0                
#r "nuget: Silk.NET.OpenAL.Extensions.EXT, 2.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.OpenAL.Extensions.EXT as a Cake Addin
#addin nuget:?package=Silk.NET.OpenAL.Extensions.EXT&version=2.0.0

// Install Silk.NET.OpenAL.Extensions.EXT as a Cake Tool
#tool nuget:?package=Silk.NET.OpenAL.Extensions.EXT&version=2.0.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on Silk.NET.OpenAL.Extensions.EXT:

Package Downloads
Molten.Audio.OpenAL

The start of an open-source, cross-platform game engine, written in C#

OwlCore.Storage.OpenAL

Handle your audio devices like simple files and folders.

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on Silk.NET.OpenAL.Extensions.EXT:

Repository Stars
TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Version Downloads Last updated
2.22.0 285 11/5/2024
2.21.0 9,124 4/23/2024
2.20.0 2,928 12/12/2023
2.19.0 574 11/14/2023
2.18.0 1,574 10/21/2023
2.17.1 1,617 4/9/2023
2.17.0 254 4/6/2023
2.16.0 2,081 8/2/2022
2.15.0 680 4/2/2022
2.14.0 500 3/15/2022
2.13.0 579 2/6/2022
2.12.0 282 1/7/2022
2.11.0 321 12/6/2021
2.10.1 345 11/10/2021
2.10.0 374 11/6/2021
2.9.0 383 10/5/2021
2.8.0 400 9/4/2021
2.7.0 377 8/9/2021
2.6.0 489 7/3/2021
2.5.0 375 6/8/2021
2.4.0 476 5/7/2021
2.3.0 348 4/3/2021
2.2.0 409 3/6/2021
2.1.0 371 2/16/2021
2.0.0 427 1/2/2021
2.0.0-preview5 257 12/29/2020
2.0.0-preview4 327 12/8/2020
2.0.0-preview3 342 11/17/2020
2.0.0-preview2 359 8/21/2020
2.0.0-preview 334 7/15/2020
1.9.0 466 12/4/2020
1.8.0 521 11/6/2020
1.7.0 463 10/2/2020
1.6.0 509 9/4/2020
1.5.0 480 8/7/2020
1.4.0 464 7/3/2020
1.3.0 498 6/5/2020
1.2.1 493 5/16/2020
1.2.0 496 5/1/2020
1.1.1 511 4/13/2020
1.1.0 571 4/5/2020
1.0.1 495 3/17/2020
1.0.0 499 3/6/2020
1.0.0-preview5 346 2/18/2020
1.0.0-preview4 342 2/8/2020
1.0.0-preview3 370 11/15/2019
1.0.0-preview2 405 8/10/2019
1.0.0-preview 401 8/4/2019

Silk.NET January 2021 Update - 2.0, the largest Silk.NET update to date
           
           - Adds Assimp bindings
           - Adds SDL bindings
           - Adds a SDL windowing backend
           - Adds a new, AOT-friendly interop system (SilkTouch)
           - Adds Android support
           - Adds a generic, flexible maths library to fill in the holes left by System.Numerics
           - Adds an initial set of Microsoft DirectX bindings
           - Adds improved function pointer support
           - Adds more OpenGL framebuffer bit-depth options
           - Adds shared OpenGL contexts
           - (EXPERIMENTAL!) Adds OpenXR bindings
           - (EXPERIMENTAL!) Adds iOS support
           - Massive performance improvements
           - GLFW fixes
           - Windowing and Input fixes/refactorings
           - OpenCL and OpenAL improvements
           - Vulkan bug fixes
           - Miscellaneous bug fixes and improvements

           This release may be breaking and will likely require some modification in updating existing code to it. Please contact us in our Discord server if this is the case. We'll do our best to publish a migration guide shortly.