Silk.NET.Input 2.4.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Input --version 2.4.0                
NuGet\Install-Package Silk.NET.Input -Version 2.4.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Input" Version="2.4.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Input --version 2.4.0                
#r "nuget: Silk.NET.Input, 2.4.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Input as a Cake Addin
#addin nuget:?package=Silk.NET.Input&version=2.4.0

// Install Silk.NET.Input as a Cake Tool
#tool nuget:?package=Silk.NET.Input&version=2.4.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (13)

Showing the top 5 NuGet packages that depend on Silk.NET.Input:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Silk.NET.Input.Desktop

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

SimulationFramework.Desktop

The desktop environment for SimulationFramework.

NateCurtiss.Mirage

A small, 2D C# game engine written in 24 hours.

GitHub repositories (12)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Input:

Repository Stars
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
Version Downloads Last updated
2.21.0 11,403 4/23/2024
2.20.0 14,836 12/12/2023
2.19.0 4,671 11/14/2023
2.18.0 2,695 10/21/2023
2.17.1 14,468 4/9/2023
2.17.0 8,138 4/6/2023
2.16.0 20,330 8/2/2022
2.15.0 9,240 4/2/2022
2.14.0 3,126 3/15/2022
2.13.0 2,074 2/6/2022
2.12.0 6,558 1/7/2022
2.11.0 4,036 12/6/2021
2.10.1 970 11/10/2021
2.10.0 623 11/6/2021
2.9.0 1,329 10/5/2021
2.8.0 1,170 9/4/2021
2.7.0 1,027 8/9/2021
2.6.0 2,645 7/3/2021
2.5.0 2,116 6/8/2021
2.4.0 965 5/7/2021
2.3.0 913 4/3/2021
2.2.0 756 3/6/2021
2.1.0 764 2/16/2021
2.0.0 812 1/2/2021
2.0.0-preview5 321 12/29/2020
2.0.0-preview4 445 12/8/2020
2.0.0-preview3 464 11/17/2020
2.0.0-preview2 533 8/21/2020
2.0.0-preview 2,470 7/15/2020
1.9.0 782 12/4/2020
1.8.0 1,726 11/6/2020
1.7.0 1,061 10/2/2020
1.6.0 843 9/4/2020
1.5.0 860 8/7/2020
1.4.0 2,399 7/3/2020
1.3.0 1,031 6/5/2020
1.2.1 761 5/16/2020
1.2.0 749 5/1/2020
1.1.1 975 4/13/2020
1.1.0 1,259 4/5/2020
1.0.1 819 3/17/2020
1.0.0 1,003 3/6/2020
1.0.0-preview5 482 2/18/2020
1.0.0-preview4 501 2/8/2020
1.0.0-preview3 899 11/15/2019
1.0.0-preview2 467 8/10/2019
1.0.0-preview 487 8/4/2019

Silk.NET May 2021 Update

           - Add As methods to all Maths types & other miscellaneous API additions
           - Add support for provisional Vulkan Video encoding & decoding extensions
           - Update to latest OpenGL specification
           - Update to latest OpenCL specification
           - Update to Vulkan 1.2.177
           - Update to OpenXR 1.0.15
           - Fix ImGui robustness
           - Fix disposal and reset robustness
           - Fix SDL input backend not respecting deadzones
           - Fix GLFW input backend not respecting start-up state
           - Fix Vulkan device function pointer loader bugs
           - Fix BSTR GlobalMemory issues
           - Fix Vulkan codegen issues
           - Fix bitfield codegen for Vulkan & clang-generated bindings
           - Miscellaneous windowing & input bugfixes