Silk.NET.Direct3D11 2.0.0-preview5

Prefix Reserved
This is a prerelease version of Silk.NET.Direct3D11.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Direct3D11 --version 2.0.0-preview5                
NuGet\Install-Package Silk.NET.Direct3D11 -Version 2.0.0-preview5                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Direct3D11" Version="2.0.0-preview5" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Direct3D11 --version 2.0.0-preview5                
#r "nuget: Silk.NET.Direct3D11, 2.0.0-preview5"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Direct3D11 as a Cake Addin
#addin nuget:?package=Silk.NET.Direct3D11&version=2.0.0-preview5&prerelease

// Install Silk.NET.Direct3D11 as a Cake Tool
#tool nuget:?package=Silk.NET.Direct3D11&version=2.0.0-preview5&prerelease                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (5)

Showing the top 5 NuGet packages that depend on Silk.NET.Direct3D11:

Package Downloads
Tinman.AddOns.DirectX11

This is the "Tinman.AddOns.DirectX11" library component of the Tinman 3D SDK, released on: 2024-10-31

Molten.Graphics.DX11

The start of an open-source, cross-platform game engine, written in C#

Silk.NET.Direct3D11.Extensions.D3D11On12

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

FLGX

FLGX (Flexible Lightweight Graphics Library) is an abstracted graphics library for rendering

Maple2.ImGui.NET

A fork of ImGui.NET that adds DirectX11 & Win32 functions. ImGui.NET: A .NET wrapper for the Dear ImGui library.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Silk.NET.Direct3D11:

Repository Stars
Richasy/Bili.Copilot
B站第三方 Windows 桌面客户端,使用 Windows App SDK 构建的原生应用
Version Downloads Last updated
2.22.0 375 11/5/2024
2.21.0 4,198 4/23/2024
2.20.0 2,573 12/12/2023
2.19.0 1,057 11/14/2023
2.18.0 938 10/21/2023
2.17.1 5,554 4/9/2023
2.17.0 1,921 4/6/2023
2.16.0 1,944 8/2/2022
2.15.0 1,224 4/2/2022
2.14.0 615 3/15/2022
2.13.0 630 2/6/2022
2.12.0 510 1/7/2022
2.11.0 539 12/6/2021
2.10.1 463 11/10/2021
2.10.0 440 11/6/2021
2.9.0 495 10/5/2021
2.8.0 527 9/4/2021
2.7.0 451 8/9/2021
2.6.0 728 7/3/2021
2.5.0 462 6/8/2021
2.4.0 468 5/7/2021
2.3.0 454 4/3/2021
2.2.0 492 3/6/2021
2.1.0 470 2/16/2021
2.0.0 516 1/2/2021
2.0.0-preview5 359 12/29/2020
2.0.0-preview4 408 12/8/2020

Includes everything from the last previews, as well as:
           - Maths packaging fixes
           - Improved function pointer support
           - Vulkan bug fixes
           - OpenGL VSync fixes
           - Miscellaneous Linux library loading improvements (#279)
           - More OpenGL framebuffer bit-depth options (#286)
           - Shared OpenGL contexts (#334)
           - SDL windowing improvements (#350)
           - Minor assembly size improvements (#374)
           - Other miscellaneous fixes and improvements
           
          This is the last 2.0 preview before full release, and is a production-ready "go live" release. Feel free to use this in new applications.