Silk.NET.DXGI 2.0.0-preview4

Prefix Reserved
This is a prerelease version of Silk.NET.DXGI.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.DXGI --version 2.0.0-preview4                
NuGet\Install-Package Silk.NET.DXGI -Version 2.0.0-preview4                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.DXGI" Version="2.0.0-preview4" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.DXGI --version 2.0.0-preview4                
#r "nuget: Silk.NET.DXGI, 2.0.0-preview4"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.DXGI as a Cake Addin
#addin nuget:?package=Silk.NET.DXGI&version=2.0.0-preview4&prerelease

// Install Silk.NET.DXGI as a Cake Tool
#tool nuget:?package=Silk.NET.DXGI&version=2.0.0-preview4&prerelease                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on Silk.NET.DXGI:

Package Downloads
Silk.NET.Direct3D11

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Direct3D12

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Direct3D9

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Direct2D

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Molten.Graphics.DXGI

The start of an open-source, cross-platform game engine, written in C#

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on Silk.NET.DXGI:

Repository Stars
wabbajack-tools/wabbajack
An automated Modlist installer for various games.
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Version Downloads Last updated
2.22.0 1,273 11/5/2024
2.21.0 6,626 4/23/2024
2.20.0 2,907 12/12/2023
2.19.0 1,130 11/14/2023
2.18.0 2,089 10/21/2023
2.17.1 5,681 4/9/2023
2.17.0 1,962 4/6/2023
2.16.0 7,750 8/2/2022
2.15.0 2,307 4/2/2022
2.14.0 1,140 3/15/2022
2.13.0 1,500 2/6/2022
2.12.0 830 1/7/2022
2.11.0 762 12/6/2021
2.10.1 678 11/10/2021
2.10.0 667 11/6/2021
2.9.0 786 10/5/2021
2.8.0 796 9/4/2021
2.7.0 909 8/9/2021
2.6.0 1,244 7/3/2021
2.5.0 733 6/8/2021
2.4.0 820 5/7/2021
2.3.0 718 4/3/2021
2.2.0 772 3/6/2021
2.1.0 752 2/16/2021
2.0.0 771 1/2/2021
2.0.0-preview5 443 12/29/2020
2.0.0-preview4 458 12/8/2020

Includes everything from the last previews, as well as:
           - A generic, flexible maths library to fill in the holes left by System.Numerics
           - An initial set of Microsoft DirectX bindings
           - Miscellaenous fixes and improvements
           
           Silk.NET v1.9.0 was the last version of Silk.NET v1.X as this release (2.0 Preview 4) is a production-ready "go live" release. Feel free to use this in new applications.