Silk.NET.Core
                              
                            
                                1.0.0-preview3
                            
                        
                            
                                
                                
                                    Prefix Reserved
                                
                            
                    See the version list below for details.
dotnet add package Silk.NET.Core --version 1.0.0-preview3
NuGet\Install-Package Silk.NET.Core -Version 1.0.0-preview3
<PackageReference Include="Silk.NET.Core" Version="1.0.0-preview3" />
<PackageVersion Include="Silk.NET.Core" Version="1.0.0-preview3" />
<PackageReference Include="Silk.NET.Core" />
paket add Silk.NET.Core --version 1.0.0-preview3
#r "nuget: Silk.NET.Core, 1.0.0-preview3"
#:package Silk.NET.Core@1.0.0-preview3
#addin nuget:?package=Silk.NET.Core&version=1.0.0-preview3&prerelease
#tool nuget:?package=Silk.NET.Core&version=1.0.0-preview3&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. | 
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. | 
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. | 
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. | 
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. | 
| MonoAndroid | monoandroid was computed. | 
| MonoMac | monomac was computed. | 
| MonoTouch | monotouch was computed. | 
| Tizen | tizen40 was computed. tizen60 was computed. | 
| Xamarin.iOS | xamarinios was computed. | 
| Xamarin.Mac | xamarinmac was computed. | 
| Xamarin.TVOS | xamarintvos was computed. | 
| Xamarin.WatchOS | xamarinwatchos was computed. | 
- 
                                                    .NETStandard 2.0- AdvancedDLSupport (>= 3.1.0)
- Humanizer.Core (>= 2.5.16)
- Microsoft.CSharp (>= 4.6.0)
- Microsoft.DotNet.PlatformAbstractions (>= 3.0.0)
- microsoft.extensions.dependencymodel (>= 3.0.0)
- StrictEmit (>= 2.4.2)
- System.Memory (>= 4.5.3)
- System.Numerics.Vectors (>= 4.6.0-preview5.19224.8)
- System.Reflection.Emit (>= 4.3.0)
- System.Reflection.Emit.ILGeneration (>= 4.3.0)
- System.Runtime.CompilerServices.Unsafe (>= 4.6.0)
- System.ValueTuple (>= 4.4.0)
 
NuGet packages (200)
Showing the top 5 NuGet packages that depend on Silk.NET.Core:
| Package | Downloads | 
|---|---|
| Silk.NET.OpenGL Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. | |
| Silk.NET.Vulkan Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. | |
| Silk.NET.OpenGLES Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. | |
| Silk.NET.Vulkan.Extensions.KHR Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. | |
| Silk.NET.GLFW Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. | 
GitHub repositories (6)
Showing the top 6 popular GitHub repositories that depend on Silk.NET.Core:
| Repository | Stars | 
|---|---|
| vercidium-patreon/meshing 
                                                            Greedy meshing algorithm for voxel models
                                                         | |
| Syncaidius/MoltenEngine 
                                                            A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
                                                         | |
| Pyrdacor/freeserf.net 
                                                            Settlers 1 clone written in C#
                                                         | |
| shibbo/Fushigi 
                                                            An editor for Super Mario Bros. Wonder.
                                                         | |
| ImpromptuNinjas/UltralightSharp 
                                                            Multi-platform .NET bindings to the Ultralight project.
                                                         | |
| galister/WlxOverlay 
                                                            A simple OpenVR overlay for Wayland and X11 desktops
                                                         | 
| Version | Downloads | Last Updated | 
|---|---|---|
| 2.22.0 | 180,456 | 11/5/2024 | 
| 2.21.0 | 200,725 | 4/23/2024 | 
| 2.20.0 | 68,193 | 12/12/2023 | 
| 2.19.0 | 20,729 | 11/14/2023 | 
| 2.18.0 | 18,346 | 10/21/2023 | 
| 2.17.1 | 70,182 | 4/9/2023 | 
| 2.17.0 | 41,438 | 4/6/2023 | 
| 2.16.0 | 715,722 | 8/2/2022 | 
| 2.15.0 | 177,351 | 4/2/2022 | 
| 2.14.0 | 46,313 | 3/15/2022 | 
| 2.13.0 | 47,460 | 2/6/2022 | 
| 2.12.0 | 42,320 | 1/7/2022 | 
| 2.11.0 | 26,623 | 12/6/2021 | 
| 2.10.1 | 57,943 | 11/10/2021 | 
| 2.10.0 | 23,398 | 11/6/2021 | 
| 2.9.0 | 28,260 | 10/5/2021 | 
| 2.8.0 | 26,973 | 9/4/2021 | 
| 2.7.0 | 24,859 | 8/9/2021 | 
| 2.6.0 | 27,127 | 7/3/2021 | 
| 2.5.0 | 28,180 | 6/8/2021 | 
| 2.4.0 | 41,048 | 5/7/2021 | 
| 2.3.0 | 22,319 | 4/3/2021 | 
| 2.2.0 | 22,370 | 3/6/2021 | 
| 2.1.0 | 22,356 | 2/16/2021 | 
| 2.0.0 | 20,364 | 1/2/2021 | 
| 2.0.0-preview5 | 10,537 | 12/29/2020 | 
| 2.0.0-preview4 | 10,589 | 12/8/2020 | 
| 2.0.0-preview3 | 10,067 | 11/17/2020 | 
| 2.0.0-preview2 | 10,822 | 8/21/2020 | 
| 2.0.0-preview | 25,198 | 7/15/2020 | 
| 1.9.0 | 22,789 | 12/4/2020 | 
| 1.8.0 | 22,137 | 11/6/2020 | 
| 1.7.0 | 49,239 | 10/2/2020 | 
| 1.6.0 | 20,483 | 9/4/2020 | 
| 1.5.0 | 20,748 | 8/7/2020 | 
| 1.4.0 | 22,424 | 7/3/2020 | 
| 1.3.0 | 21,817 | 6/5/2020 | 
| 1.2.1 | 21,147 | 5/16/2020 | 
| 1.2.0 | 21,121 | 5/1/2020 | 
| 1.1.1 | 21,412 | 4/13/2020 | 
| 1.1.0 | 21,965 | 4/5/2020 | 
| 1.0.1 | 21,611 | 3/17/2020 | 
| 1.0.0 | 22,190 | 3/6/2020 | 
| 1.0.0-preview5 | 30,423 | 2/18/2020 | 
| 1.0.0-preview4 | 9,815 | 2/8/2020 | 
| 1.0.0-preview3 | 9,351 | 11/15/2019 | 
| 1.0.0-preview2 | 6,889 | 8/10/2019 | 
| 1.0.0-preview | 7,008 | 8/4/2019 | 
- Added Vulkan
            - Added mouse movement
            - Added gamepad rumble (though it hasn't been implemented in GLFW yet)
            - Added macOS support
            - Added more overloads, as well as fixed the existing ones.
            - Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
            - Added KeyChar for receiving text input (modifiers applied)
            - Added strongly-typed enum groupings for OpenGL and OpenGLES
            - Fixed extension loading
            - Fixed a bug where strings weren't marshalled properly
            - Fixed a bug where some shaders didn't compile correctly
            - Fixed a bug where some programs didn't link correctly
            - Fixed various OpenAL bugs
            - Removed all built-in thread management, the user will have to take care of this themselves.
            - Synchronised the enum of all available keys with that of GLFW