Silk.NET.Core
1.0.0-preview3
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Core --version 1.0.0-preview3
NuGet\Install-Package Silk.NET.Core -Version 1.0.0-preview3
<PackageReference Include="Silk.NET.Core" Version="1.0.0-preview3" />
paket add Silk.NET.Core --version 1.0.0-preview3
#r "nuget: Silk.NET.Core, 1.0.0-preview3"
// Install Silk.NET.Core as a Cake Addin #addin nuget:?package=Silk.NET.Core&version=1.0.0-preview3&prerelease // Install Silk.NET.Core as a Cake Tool #tool nuget:?package=Silk.NET.Core&version=1.0.0-preview3&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- AdvancedDLSupport (>= 3.1.0)
- Humanizer.Core (>= 2.5.16)
- Microsoft.CSharp (>= 4.6.0)
- Microsoft.DotNet.PlatformAbstractions (>= 3.0.0)
- microsoft.extensions.dependencymodel (>= 3.0.0)
- StrictEmit (>= 2.4.2)
- System.Memory (>= 4.5.3)
- System.Numerics.Vectors (>= 4.6.0-preview5.19224.8)
- System.Reflection.Emit (>= 4.3.0)
- System.Reflection.Emit.ILGeneration (>= 4.3.0)
- System.Runtime.CompilerServices.Unsafe (>= 4.6.0)
- System.ValueTuple (>= 4.4.0)
NuGet packages (199)
Showing the top 5 NuGet packages that depend on Silk.NET.Core:
Package | Downloads |
---|---|
Silk.NET.OpenGL
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.OpenGLES
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.Vulkan
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.Vulkan.Extensions.KHR
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.GLFW
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on Silk.NET.Core:
Repository | Stars |
---|---|
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
|
|
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
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Pyrdacor/freeserf.net
Settlers 1 clone written in C#
|
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shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
|
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ImpromptuNinjas/UltralightSharp
Multi-platform .NET bindings to the Ultralight project.
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 10,050 | 11/5/2024 |
2.21.0 | 102,913 | 4/23/2024 |
2.20.0 | 54,468 | 12/12/2023 |
2.19.0 | 15,545 | 11/14/2023 |
2.18.0 | 14,829 | 10/21/2023 |
2.17.1 | 60,616 | 4/9/2023 |
2.17.0 | 25,396 | 4/6/2023 |
2.16.0 | 596,694 | 8/2/2022 |
2.15.0 | 157,925 | 4/2/2022 |
2.14.0 | 43,491 | 3/15/2022 |
2.13.0 | 44,373 | 2/6/2022 |
2.12.0 | 38,731 | 1/7/2022 |
2.11.0 | 23,668 | 12/6/2021 |
2.10.1 | 53,971 | 11/10/2021 |
2.10.0 | 20,880 | 11/6/2021 |
2.9.0 | 24,975 | 10/5/2021 |
2.8.0 | 24,264 | 9/4/2021 |
2.7.0 | 22,455 | 8/9/2021 |
2.6.0 | 24,559 | 7/3/2021 |
2.5.0 | 25,268 | 6/8/2021 |
2.4.0 | 34,248 | 5/7/2021 |
2.3.0 | 20,061 | 4/3/2021 |
2.2.0 | 20,365 | 3/6/2021 |
2.1.0 | 20,146 | 2/16/2021 |
2.0.0 | 18,227 | 1/2/2021 |
2.0.0-preview5 | 8,517 | 12/29/2020 |
2.0.0-preview4 | 8,552 | 12/8/2020 |
2.0.0-preview3 | 8,194 | 11/17/2020 |
2.0.0-preview2 | 8,872 | 8/21/2020 |
2.0.0-preview | 10,759 | 7/15/2020 |
1.9.0 | 19,828 | 12/4/2020 |
1.8.0 | 20,049 | 11/6/2020 |
1.7.0 | 45,286 | 10/2/2020 |
1.6.0 | 18,500 | 9/4/2020 |
1.5.0 | 18,707 | 8/7/2020 |
1.4.0 | 20,321 | 7/3/2020 |
1.3.0 | 19,774 | 6/5/2020 |
1.2.1 | 19,063 | 5/16/2020 |
1.2.0 | 19,090 | 5/1/2020 |
1.1.1 | 19,464 | 4/13/2020 |
1.1.0 | 19,907 | 4/5/2020 |
1.0.1 | 19,546 | 3/17/2020 |
1.0.0 | 19,957 | 3/6/2020 |
1.0.0-preview5 | 27,385 | 2/18/2020 |
1.0.0-preview4 | 8,073 | 2/8/2020 |
1.0.0-preview3 | 7,794 | 11/15/2019 |
1.0.0-preview2 | 5,598 | 8/10/2019 |
1.0.0-preview | 5,707 | 8/4/2019 |
- Added Vulkan
- Added mouse movement
- Added gamepad rumble (though it hasn't been implemented in GLFW yet)
- Added macOS support
- Added more overloads, as well as fixed the existing ones.
- Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
- Added KeyChar for receiving text input (modifiers applied)
- Added strongly-typed enum groupings for OpenGL and OpenGLES
- Fixed extension loading
- Fixed a bug where strings weren't marshalled properly
- Fixed a bug where some shaders didn't compile correctly
- Fixed a bug where some programs didn't link correctly
- Fixed various OpenAL bugs
- Removed all built-in thread management, the user will have to take care of this themselves.
- Synchronised the enum of all available keys with that of GLFW