Silk.NET.Core
1.0.0-preview2
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Core --version 1.0.0-preview2
NuGet\Install-Package Silk.NET.Core -Version 1.0.0-preview2
<PackageReference Include="Silk.NET.Core" Version="1.0.0-preview2" />
<PackageVersion Include="Silk.NET.Core" Version="1.0.0-preview2" />
<PackageReference Include="Silk.NET.Core" />
paket add Silk.NET.Core --version 1.0.0-preview2
#r "nuget: Silk.NET.Core, 1.0.0-preview2"
#:package Silk.NET.Core@1.0.0-preview2
#addin nuget:?package=Silk.NET.Core&version=1.0.0-preview2&prerelease
#tool nuget:?package=Silk.NET.Core&version=1.0.0-preview2&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL and OpenAL.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Numerics.Vectors (>= 4.6.0-preview5.19224.8)
- Ultz.Private.AdvancedDLSupport (>= 4.0.0)
NuGet packages (200)
Showing the top 5 NuGet packages that depend on Silk.NET.Core:
Package | Downloads |
---|---|
Silk.NET.OpenGL
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.OpenGLES
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.Vulkan
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.Vulkan.Extensions.KHR
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Silk.NET.GLFW
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (6)
Showing the top 6 popular GitHub repositories that depend on Silk.NET.Core:
Repository | Stars |
---|---|
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
|
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Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
|
Pyrdacor/freeserf.net
Settlers 1 clone written in C#
|
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shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
|
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ImpromptuNinjas/UltralightSharp
Multi-platform .NET bindings to the Ultralight project.
|
|
galister/WlxOverlay
A simple OpenVR overlay for Wayland and X11 desktops
|
Version | Downloads | Last Updated |
---|---|---|
2.22.0 | 114,214 | 11/5/2024 |
2.21.0 | 179,365 | 4/23/2024 |
2.20.0 | 61,519 | 12/12/2023 |
2.19.0 | 16,914 | 11/14/2023 |
2.18.0 | 15,113 | 10/21/2023 |
2.17.1 | 64,099 | 4/9/2023 |
2.17.0 | 34,242 | 4/6/2023 |
2.16.0 | 677,769 | 8/2/2022 |
2.15.0 | 163,751 | 4/2/2022 |
2.14.0 | 43,668 | 3/15/2022 |
2.13.0 | 44,791 | 2/6/2022 |
2.12.0 | 38,917 | 1/7/2022 |
2.11.0 | 24,027 | 12/6/2021 |
2.10.1 | 54,799 | 11/10/2021 |
2.10.0 | 20,960 | 11/6/2021 |
2.9.0 | 25,167 | 10/5/2021 |
2.8.0 | 24,447 | 9/4/2021 |
2.7.0 | 22,539 | 8/9/2021 |
2.6.0 | 24,678 | 7/3/2021 |
2.5.0 | 25,577 | 6/8/2021 |
2.4.0 | 38,550 | 5/7/2021 |
2.3.0 | 20,181 | 4/3/2021 |
2.2.0 | 20,483 | 3/6/2021 |
2.1.0 | 20,247 | 2/16/2021 |
2.0.0 | 18,455 | 1/2/2021 |
2.0.0-preview5 | 8,591 | 12/29/2020 |
2.0.0-preview4 | 8,637 | 12/8/2020 |
2.0.0-preview3 | 8,286 | 11/17/2020 |
2.0.0-preview2 | 8,949 | 8/21/2020 |
2.0.0-preview | 23,416 | 7/15/2020 |
1.9.0 | 20,482 | 12/4/2020 |
1.8.0 | 20,138 | 11/6/2020 |
1.7.0 | 45,408 | 10/2/2020 |
1.6.0 | 18,586 | 9/4/2020 |
1.5.0 | 18,802 | 8/7/2020 |
1.4.0 | 20,409 | 7/3/2020 |
1.3.0 | 19,890 | 6/5/2020 |
1.2.1 | 19,185 | 5/16/2020 |
1.2.0 | 19,194 | 5/1/2020 |
1.1.1 | 19,566 | 4/13/2020 |
1.1.0 | 20,009 | 4/5/2020 |
1.0.1 | 19,652 | 3/17/2020 |
1.0.0 | 20,228 | 3/6/2020 |
1.0.0-preview5 | 27,491 | 2/18/2020 |
1.0.0-preview4 | 8,157 | 2/8/2020 |
1.0.0-preview3 | 7,898 | 11/15/2019 |
1.0.0-preview2 | 5,692 | 8/10/2019 |
1.0.0-preview | 5,795 | 8/4/2019 |
- Fixed a bug where calling an unloaded OpenGL function will throw a GlfwException.
- Fixed a bug where GLFW wasn't swapping the buffers (no drawing will ever make it to the window!)
- Refactored Silk.NET.Core, unifying the platform loading logic.
- Renamed OnRender to Render + other windowing events