SharpGLTF.Core 1.0.3

Prefix Reserved
dotnet add package SharpGLTF.Core --version 1.0.3                
NuGet\Install-Package SharpGLTF.Core -Version 1.0.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpGLTF.Core" Version="1.0.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpGLTF.Core --version 1.0.3                
#r "nuget: SharpGLTF.Core, 1.0.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpGLTF.Core as a Cake Addin
#addin nuget:?package=SharpGLTF.Core&version=1.0.3

// Install SharpGLTF.Core as a Cake Tool
#tool nuget:?package=SharpGLTF.Core&version=1.0.3                

SharpGLTF is a C# library for reading and writing glTF2 3D models

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (12)

Showing the top 5 NuGet packages that depend on SharpGLTF.Core:

Package Downloads
Ultraviolet

The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the Ultraviolet Core Library, which defines the Framework's primary abstraction layer. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses

SharpGLTF.Runtime

SharpGLTF is a C# library for reading and writing glTF2 3D models

EngineKit

Package Description

Sedulous

The Sedulous Framework is a .NET game development framework written in C#. This package contains the Sedulous Core Library, which defines the Framework's primary abstraction layer. Quick start guides for development using the Sedulous Framework are available on the project's wiki at https://github.com/jayrulez/sedulous/wiki Additional licensing information is available at https://github.com/jayrulez/sedulous/wiki/licenses

WolvenKit.Common

Common functions for the WolvenKit Mod Editor.

GitHub repositories (8)

Showing the top 5 popular GitHub repositories that depend on SharpGLTF.Core:

Repository Stars
tooll3/t3
Tooll 3 is an open source software to create realtime motion graphics.
WolvenKit/WolvenKit
Community Mod editor/creator for REDengine games.
riperiperi/FreeSO
Re-implementation of The Sims Online.
xivdev/Penumbra
FINAL FANTASY XIV modding, but actually good this time
UltravioletFramework/ultraviolet
The Ultraviolet Framework is a .NET game development framework written in C#.
Version Downloads Last updated
1.0.3 2,245 10/9/2024
1.0.2 5,856 9/6/2024 1.0.2 is deprecated because it has critical bugs.
1.0.1 8,840 7/13/2024
1.0.0 11,525 5/31/2024
1.0.0-Alpha0032 233 5/31/2024
1.0.0-alpha0031 31,132 1/27/2024
1.0.0-alpha0030 64,032 7/17/2023
1.0.0-alpha0029 28,265 4/29/2023
1.0.0-alpha0028 21,061 2/19/2023
1.0.0-alpha0027 41,627 9/29/2022
1.0.0-alpha0026 30,408 4/11/2022
1.0.0-alpha0025 22,575 12/18/2021
1.0.0-alpha0023 32,292 5/16/2021
1.0.0-alpha0022 10,281 3/23/2021
1.0.0-alpha0021 8,729 2/18/2021
1.0.0-alpha0020 47,213 10/2/2020
1.0.0-alpha0019 8,580 8/29/2020
1.0.0-alpha0018 7,323 6/21/2020
1.0.0-alpha0017 1,205 5/9/2020
1.0.0-alpha0016 4,057 3/19/2020
1.0.0-alpha0015 2,192 1/13/2020
1.0.0-alpha0014 2,163 11/20/2019
1.0.0-alpha0013 3,720 10/7/2019
1.0.0-alpha0012 580 9/16/2019
1.0.0-alpha0011 2,034 8/17/2019
1.0.0-alpha0010 465 8/5/2019
1.0.0-alpha0009 510 6/6/2019
1.0.0-alpha0008 622 5/22/2019
1.0.0-alpha0007 721 5/2/2019
1.0.0-alpha0006 523 4/20/2019
1.0.0-alpha0005 654 4/3/2019