dotnet add package SharpDX.Direct3D11 --version 4.2.0
NuGet\Install-Package SharpDX.Direct3D11 -Version 4.2.0
<PackageReference Include="SharpDX.Direct3D11" Version="4.2.0" />
paket add SharpDX.Direct3D11 --version 4.2.0
#r "nuget: SharpDX.Direct3D11, 4.2.0"
// Install SharpDX.Direct3D11 as a Cake Addin #addin nuget:?package=SharpDX.Direct3D11&version=4.2.0 // Install SharpDX.Direct3D11 as a Cake Tool #tool nuget:?package=SharpDX.Direct3D11&version=4.2.0
Assembly providing DirectX - Direct3D11, Direct3D11.1 and Effects11 managed API.
|Product||Versions Compatible and additional computed target framework versions.|
|.NET||net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed.|
|.NET Core||netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed.|
|.NET Standard||netstandard1.1 is compatible. netstandard1.2 was computed. netstandard1.3 was computed. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed.|
|.NET Framework||net40 is compatible. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed.|
|MonoAndroid||monoandroid was computed.|
|MonoMac||monomac was computed.|
|MonoTouch||monotouch was computed.|
|Tizen||tizen30 was computed. tizen40 was computed. tizen60 was computed.|
|Universal Windows Platform||uap was computed. uap10.0 is compatible.|
|Windows Phone||wpa81 was computed.|
|Windows Store||netcore was computed. netcore45 was computed. netcore451 was computed.|
|Xamarin.iOS||xamarinios was computed.|
|Xamarin.Mac||xamarinmac was computed.|
|Xamarin.TVOS||xamarintvos was computed.|
|Xamarin.WatchOS||xamarinwatchos was computed.|
NuGet packages (96)
Showing the top 5 NuGet packages that depend on SharpDX.Direct3D11:
NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.
LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported. This package contains the core features of LibVLCSharp (libvlc loading and initialization, .NET-friendly classes to ease the use of libvlc...). All other `LibVLCSharp.*` packages depend on this one. Features: - Play every media file formats, every codec and every streaming protocols - Run on every platform, from desktop (Windows, Linux, Mac) to mobile (Android, iOS) and TVs - Hardware and efficient decoding on every platform, up to 8K - Network browsing for distant filesystems (SMB, FTP, SFTP, NFS...) and servers (UPnP, DLNA) - Playback of Audio CD, DVD and Bluray with menu navigation - Support for HDR, including tonemapping for SDR streams - Audio passthrough with SPDIF and HDMI, including for Audio HD codecs, like DD+, TrueHD or DTS-HD - Support for video and audio filters - Support for 360 video and 3D audio playback, including Ambisonics - Able to cast and stream to distant renderers, like Chromecast and UPnP renderers. This package also contains the views for the following platforms: - Android - iOS - Mac - tvOS - UWP If you need Xamarin.Forms support, see LibVLCSharp.Forms. LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
Assembly providing DirectX - Effects11 managed API for Direct3D11.
Provides custom controls for WPF and a scene graph based on SharpDX.
Avalonia is a cross-platform UI framework for .NET providing a flexible styling system and supporting a wide range of Operating Systems such as Windows, Linux, macOS and with experimental support for Android, iOS and WebAssembly.
GitHub repositories (71)
Showing the top 5 popular GitHub repositories that depend on SharpDX.Direct3D11:
🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET Foundation community project.
One framework for creating powerful cross-platform games.
Capture Screen, Audio, Cursor, Mouse Clicks and Keystrokes
Experience, Learn and Code the latest breakthrough innovations with Microsoft AI