SharpDX.Direct3D11.Effects 4.2.0

The ID prefix of this package has been reserved for one of the owners of this package by Prefix Reserved
dotnet add package SharpDX.Direct3D11.Effects --version 4.2.0
NuGet\Install-Package SharpDX.Direct3D11.Effects -Version 4.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpDX.Direct3D11.Effects" Version="4.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpDX.Direct3D11.Effects --version 4.2.0
#r "nuget: SharpDX.Direct3D11.Effects, 4.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpDX.Direct3D11.Effects as a Cake Addin
#addin nuget:?package=SharpDX.Direct3D11.Effects&version=4.2.0

// Install SharpDX.Direct3D11.Effects as a Cake Tool
#tool nuget:?package=SharpDX.Direct3D11.Effects&version=4.2.0

Assembly providing DirectX - Effects11 managed API for Direct3D11.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on SharpDX.Direct3D11.Effects:

Package Downloads

SciChart - High Performance WPF Charts for Scientific and Trading applications. This package is obsolete and maintained for compatibility purposes. Includes the DirectX11 RenderSurface that was used for hardware-accelerated drawing in SciChart 2D. Replaced with VisualXcceleratorRenderSurface since SciChart v6


The ANX.Framework is a platform independent game framework which is source compatible with Microsofts XNA Framework.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on SharpDX.Direct3D11.Effects:

Repository Stars
DirectX Capture and Overlays by using Direct3D API hooks
A .NET library written in C# for extracting game assets and reading game assets from Final Fantasy XIV: A Realm Reborn.
Examples, tutorials, and sandbox for SciChart WPF: High Performance Realtime Charts
TUM.CMS.VplControl is a WPF based Visual Programming Control for .Net.
Version Downloads Last updated
4.2.0 365,943 8/24/2018
4.2.0-ci284 734 8/13/2018
4.2.0-ci281 698 8/13/2018
4.2.0-ci272 713 8/1/2018
4.2.0-ci268 711 7/31/2018
4.2.0-ci259 770 7/2/2018
4.1.0 2,589 6/1/2018
4.1.0-ci217 967 2/10/2018
4.1.0-ci184 900 10/10/2017
4.0.1 70,101 5/30/2017
4.0.0 1,181 5/29/2017
4.0.0-ci147 846 5/17/2017
4.0.0-ci145 829 5/6/2017
4.0.0-ci144 858 5/6/2017
4.0.0-ci141 865 4/24/2017
4.0.0-ci140 805 4/24/2017
4.0.0-ci136 867 4/19/2017
4.0.0-ci133 875 4/11/2017
4.0.0-ci130 893 4/11/2017
4.0.0-ci126 813 4/7/2017
4.0.0-ci124 877 4/6/2017
4.0.0-ci121 839 3/31/2017
4.0.0-ci120 865 3/31/2017
3.1.2-beta109 915 2/20/2017
3.1.2-beta107 809 2/17/2017
3.1.2-beta105 832 2/16/2017
3.1.2-alpha103 847 2/15/2017
3.1.2-alpha100 811 2/15/2017
3.1.1 5,693 10/27/2016
3.1.0 1,298 10/19/2016
3.0.2 5,354 3/11/2016
3.0.1 1,666 1/17/2016
3.0.0 1,284 12/25/2015
3.0.0-rc017 855 12/23/2015
3.0.0-rc014 871 12/23/2015
3.0.0-beta01 1,018 8/19/2015
3.0.0-alpha02 947 6/8/2015
3.0.0-alpha01 934 4/1/2015
2.6.3 43,226 10/29/2014
2.6.2 3,622 6/17/2014
2.6.1 1,200 6/16/2014
2.6.0 1,513 5/10/2014
2.5.0 52,110 8/10/2013
2.4.2 2,761 12/21/2012
2.4.1 1,569 11/20/2012
2.4.0 1,821 10/31/2012 1,409 10/7/2012
2.3.1 1,455 10/1/2012
2.3.0 1,446 9/28/2012