RunnethOverStudio.SerilogSinksMonoGameGL 1.0.2

dotnet add package RunnethOverStudio.SerilogSinksMonoGameGL --version 1.0.2                
NuGet\Install-Package RunnethOverStudio.SerilogSinksMonoGameGL -Version 1.0.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RunnethOverStudio.SerilogSinksMonoGameGL" Version="1.0.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add RunnethOverStudio.SerilogSinksMonoGameGL --version 1.0.2                
#r "nuget: RunnethOverStudio.SerilogSinksMonoGameGL, 1.0.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install RunnethOverStudio.SerilogSinksMonoGameGL as a Cake Addin
#addin nuget:?package=RunnethOverStudio.SerilogSinksMonoGameGL&version=1.0.2

// Install RunnethOverStudio.SerilogSinksMonoGameGL as a Cake Tool
#tool nuget:?package=RunnethOverStudio.SerilogSinksMonoGameGL&version=1.0.2                

serilog-sinks-monogame-gl

A Serilog sink that writes events to a MonoGame DrawableGameComponent as well as System.Diagnotics.Debug listeners. Provides an overlay of the log events that can be toggled on and off using the tilde key.

Usage

Configure Serilog like you normally would, just choosing the MonoGameSink to write to:

  Serilog.Log.Logger = new Serilog.LoggerConfiguration()
      .MinimumLevel.Debug()
      .WriteTo.MonoGameSink(this)
      .CreateLogger();
  
  return new SerilogLoggerFactory(Serilog.Log.Logger)
      .CreateLogger(nameof(Game1));

Release

For a quick & simple implementation, the latest release is available in the NuGet Gallery. However, the source code is pretty straightforward and could be copied into your own solution and easily modified to meet your specific requirements.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.2 104 10/20/2024
1.0.1 85 10/20/2024

Update channel shutdown behavior to account for events after MonoGame framework's disposal.