RJKJSoft.GLOFC 1.1.2

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dotnet add package RJKJSoft.GLOFC --version 1.1.2                
NuGet\Install-Package RJKJSoft.GLOFC -Version 1.1.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RJKJSoft.GLOFC" Version="1.1.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add RJKJSoft.GLOFC --version 1.1.2                
#r "nuget: RJKJSoft.GLOFC, 1.1.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install RJKJSoft.GLOFC as a Cake Addin
#addin nuget:?package=RJKJSoft.GLOFC&version=1.1.2

// Install RJKJSoft.GLOFC as a Cake Tool
#tool nuget:?package=RJKJSoft.GLOFC&version=1.1.2                

OFC

Open Foundation Classes for OpenTK/OpenGL.

This site is not associated with OpenTK project.

This repository holds a set of c# class wrappers which wrap the OpenTK GL API interface (which is a thin shim on top of OpenGL) into more useable c# classes.

These make drawing objects to GL much easier to perform.

Check out the Wiki for help.

The classes cover the major GL objects: Buffer, Vertexes, Program, Shaders, Textures, Uniforms, etc. See Class List on the github wiki

It has a render list which allows the rendering of all objects to be executed in one call.

A 3dcontroller is present to allow you to move the eye/target position through the world.

A basic set of shape factories allow some basic shapes to be turned into vertex lists.

Also present is a WINFORM style set of classes to allow a UI to be presented in GL, allowing creation of Forms, Buttons, Labels, Comboboxes, Data grid views, drop down lists, panels, data grid views, etc.

Available on NUGET for framework 4.8 - search for GLOFC.

This code was written for the EDDiscovery project and so is orientated for that use.

The code is in development and more will be added as we use this code in EDD.

The code is licensed under the Apache License, Version 2.0 (the "License"); you may not use this code except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0. Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Product Compatible and additional computed target framework versions.
.NET Framework net48 is compatible.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on RJKJSoft.GLOFC:

Repository Stars
EDDiscovery/EDDiscovery
Captains log and 3d star map for Elite Dangerous
Version Downloads Last updated
1.1.2 141 11/4/2024
1.1.1 799 12/21/2023
1.1.0 125 12/18/2023
1.0.3 1,311 8/23/2022
1.0.2 436 8/12/2022
1.0.1 501 5/20/2022
1.0.0 422 5/16/2022
0.9.0 492 3/1/2022
0.8.0 430 2/2/2022

Release 1.1.2 features:
   Fixes translation after rotation on right mouse button

   Release 1.1.1 features:
   Fixes to detached controls under modal forms to make them respond properly
   Text box autocomplete end button behaviour improved to have up/down/wait arrows
   Other minor fixes

   Release 1.1.0 features:
   ControlNumberBox improvements to globalization
   WinFormControl makes renderstate at start so its always non null - prevents errors if click is before first paint
   Platform check better for x11 linux, does not use windows call for cursor position
   New shaders for sunsurfaces with bitmaps with associated test harness updates
   Crop images helpers
   Fix position saving string by using invariant culture in positioncamera
   New RenderableItem creater Vector4Vector2Vector4 with buffers
   New GLBindlessTextureBitmaps
   Added Modal Control Forms
   MultiLine textbox supports passing area.
   Menu labels/Seperators added

   Release 1.0.3 features:
   Fixes for AMD cards for searching for objects
   Fixes for Calendar Control
   Fixes for NVidia drivers

   Release 1.0.0:
   Support for indicating GL version required.
   All examples reworked for 4.6 only - removal of QUADs etc.
   New GLShaderLog to allow errors to accumulate
   Fixes for shaders for some AMD quirks