OpenTK.GLControl 3.3.3

Prefix Reserved
dotnet add package OpenTK.GLControl --version 3.3.3                
NuGet\Install-Package OpenTK.GLControl -Version 3.3.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.GLControl" Version="3.3.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.GLControl --version 3.3.3                
#r "nuget: OpenTK.GLControl, 3.3.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.GLControl as a Cake Addin
#addin nuget:?package=OpenTK.GLControl&version=3.3.3

// Install OpenTK.GLControl as a Cake Tool
#tool nuget:?package=OpenTK.GLControl&version=3.3.3                

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research.
OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling.

Product Compatible and additional computed target framework versions.
.NET Framework net20 is compatible.  net35 was computed.  net40 was computed.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (29)

Showing the top 5 NuGet packages that depend on OpenTK.GLControl:

Package Downloads

Xamarin Forms Renderer to build native UIs for WPF


SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.


Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Windows, Linux, Mac OS X, iPhone, iPad and Android devices.


SkiaSharp for Xamarin.Forms is a set of views that can be used to draw on the screen.


Bonsai Design Library containing visualizer and editor classes for image processing types.

GitHub repositories (34)

Showing the top 5 popular GitHub repositories that depend on OpenTK.GLControl:

Repository Stars
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Xamarin.Forms is no longer supported. Migrate your apps to .NET MAUI.
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
Mission Planner Ground Control Station for ArduPilot (c# .net)
Version Downloads Last updated
3.3.3 74,416 9/10/2022
3.1.0 741,858 8/4/2019
3.0.1 2,401,419 7/6/2018
3.0.0 25,202 5/1/2018
3.0.0-pre 12,783 5/8/2017
1.1.2349.61993 202,249 6/7/2016
1.1.2225 232,175 2/4/2016
1.1.1589.5942 28,403 7/29/2014
1.1.1589.5941 4,021 5/9/2014
1.1.1579.5793 2,864 4/29/2014
1.1.1508.5725 2,770 5/9/2014
1.1.1508.5724 4,501 2/17/2014
1.1.1456.5398 3,524 12/27/2013
1.1.1161.61462 4,067 8/28/2013

* OpenTK no longers alters the dll search path be default on windows platforms. Separate folders for `x86` and `x64` dlls can now be optionally turned on by using `ToolkitOptions.SetWindowsDLLPathAnyCPU = true`, see documentation comment for more details. (@NogginBops)
* New feature that allows you to use virtual keys on windows. This can be toggled on using `GameWindowFlags.UseVirtualKeys`. See for more details. (@tyronx)
* Deprecated `Vector3 Transform(Matrix3 mat, Vector3 vec)` (right multiplication) because of a bug meant this function was doing a left multiplication. Instead two new functions `TransformRow` and `TransformColumn` that handle the left and right multiplication correctly. (@NogginBops)
* A lot of enum entries where added to enums where they where missing. For example `SizedInternalFormat` now contains all allowed formats and `GetTextureParameter` now contains `TextureMaxAnisotropy`. (@NogginBops)