QTree.MonoGame.Standard 1.0.3

dotnet add package QTree.MonoGame.Standard --version 1.0.3                
NuGet\Install-Package QTree.MonoGame.Standard -Version 1.0.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="QTree.MonoGame.Standard" Version="1.0.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add QTree.MonoGame.Standard --version 1.0.3                
#r "nuget: QTree.MonoGame.Standard, 1.0.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install QTree.MonoGame.Standard as a Cake Addin
#addin nuget:?package=QTree.MonoGame.Standard&version=1.0.3

// Install QTree.MonoGame.Standard as a Cake Tool
#tool nuget:?package=QTree.MonoGame.Standard&version=1.0.3                

QTree

A simple quadtree implementation.

Installation

Raw:
dotnet add package QTree --version 1.0.3
MonoGame .net framework 4.7.2:
dotnet add package QTree.MonoGame --version 1.0.3
MonoGame .net standard 2.1
dotnet add package QTree.MonoGame.Standard --version 1.0.3

Example usage

// create the quadtree

// this tree is faster but constrained to the initial bounds 
var quadTree = new QuadTree<string>(x: 0, y: 0, width: 2000, height: 2000);

// this tree is a bit slower but has no constrictions in space
var dynamicTree = new DynamicQuadTree<string>();

// add some objects to the tree
for(var x = 0; x < 2000; x += 20)
{
    for(var y = 0; y < 2000; y += 20)
    {
        quadTree.Add(x, y, 10, 10, "whatevs");
        dynamicTree.Add(x, y, 10, 10, "whatevs");
    }
}

// find some objects
var objectsInArea = quadTree.FindNode(500, 500, 50, 50);
var otherObjectsInSameArea = dynamicTree.Add(x, y, 10, 10, "whatevs");

// remove an object
quadTree.Remove(objectsInArea[0]);
dynamicTree.Remove(objectsInArea[0]);

// clear the tree
quadTree.Clear();
dynamicTree.Clear();
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.3 683 11/20/2021