QTree.MonoGame.Standard
1.0.3
dotnet add package QTree.MonoGame.Standard --version 1.0.3
NuGet\Install-Package QTree.MonoGame.Standard -Version 1.0.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="QTree.MonoGame.Standard" Version="1.0.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add QTree.MonoGame.Standard --version 1.0.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: QTree.MonoGame.Standard, 1.0.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install QTree.MonoGame.Standard as a Cake Addin #addin nuget:?package=QTree.MonoGame.Standard&version=1.0.3 // Install QTree.MonoGame.Standard as a Cake Tool #tool nuget:?package=QTree.MonoGame.Standard&version=1.0.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
QTree
A simple quadtree implementation.
Installation
Raw:
dotnet add package QTree --version 1.0.3
MonoGame .net framework 4.7.2:
dotnet add package QTree.MonoGame --version 1.0.3
MonoGame .net standard 2.1
dotnet add package QTree.MonoGame.Standard --version 1.0.3
Example usage
// create the quadtree
// this tree is faster but constrained to the initial bounds
var quadTree = new QuadTree<string>(x: 0, y: 0, width: 2000, height: 2000);
// this tree is a bit slower but has no constrictions in space
var dynamicTree = new DynamicQuadTree<string>();
// add some objects to the tree
for(var x = 0; x < 2000; x += 20)
{
for(var y = 0; y < 2000; y += 20)
{
quadTree.Add(x, y, 10, 10, "whatevs");
dynamicTree.Add(x, y, 10, 10, "whatevs");
}
}
// find some objects
var objectsInArea = quadTree.FindNode(500, 500, 50, 50);
var otherObjectsInSameArea = dynamicTree.Add(x, y, 10, 10, "whatevs");
// remove an object
quadTree.Remove(objectsInArea[0]);
dynamicTree.Remove(objectsInArea[0]);
// clear the tree
quadTree.Clear();
dynamicTree.Clear();
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- MonoGame.Framework.DesktopGL (>= 3.8.0.1641)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.3 | 683 | 11/20/2021 |