NTDLS.ReliableMessaging 1.3.10

There is a newer version of this package available.
See the version list below for details.
dotnet add package NTDLS.ReliableMessaging --version 1.3.10                
NuGet\Install-Package NTDLS.ReliableMessaging -Version 1.3.10                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NTDLS.ReliableMessaging" Version="1.3.10" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add NTDLS.ReliableMessaging --version 1.3.10                
#r "nuget: NTDLS.ReliableMessaging, 1.3.10"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install NTDLS.ReliableMessaging as a Cake Addin
#addin nuget:?package=NTDLS.ReliableMessaging&version=1.3.10

// Install NTDLS.ReliableMessaging as a Cake Tool
#tool nuget:?package=NTDLS.ReliableMessaging&version=1.3.10                

NTDLS.ReliableMessaging

📦 Be sure to check out the NuGet pacakge: https://www.nuget.org/packages/NTDLS.ReliableMessaging

NTDLS.ReliableMessaging provides incredibly lightweight, reliable, and high-performance TCP/IP based inter-process-communication functionality. This includes a server which listens for incoming connections and a client which makes a connection to the server.

Once connected the server and the client can send fire-and-forget style notifications or dispatch queries which require a reply.

All messages are guaranteed to be received in their entirety and in the order in which they were dispatched.

Example of server and client sending notifications and a query:

//Class used to send a notification.
internal class MyNotification : IFramePayloadNotification
{
    public string Message { get; set; }

    public MyNotification(string message)
    {
        Message = message;
    }
}

//Class used to send a query (which expects a response).
internal class MyQuery : IFramePayloadQuery
{
    public string Message { get; set; }

    public MyQuery(string message)
    {
        Message = message;
    }
}

//Class used to reply to a query.
internal class MyQueryReply : IFramePayloadQueryReply
{
    public string Message { get; set; }

    public MyQueryReply(string message)
    {
        Message = message;
    }
}

static void Main()
{
    //Start a server and add a "query received" and "notification received" event handler.
    var server = new MessageServer();
    server.OnQueryReceived += Server_OnQueryReceived;
    server.OnNotificationReceived += Server_OnNotificationReceived;
    server.Start(45784);

    //Start a client and connect to the server.
    var client = new MessageClient();
    client.Connect("127.0.0.1", 45784);

    client.Notify(new MyNotification("This is message 001 from the client."));
    client.Notify(new MyNotification("This is message 002 from the client."));
    client.Notify(new MyNotification("This is message 003 from the client."));

    //Send a query to the server, specify which type of reply we expect.
    client.Query<MyQueryReply>(new MyQuery("This is the query from the client.")).ContinueWith(x =>
    {
        //If we recevied a reply, print it to the console.
        if (x.IsCompletedSuccessfully && x.Result != null)
        {
            Console.WriteLine($"Client received query reply: '{x.Result.Message}'");
        }
    });

    Console.WriteLine("Press [enter] to shutdown.");
    Console.ReadLine();

    //Cleanup.
    client.Disconnect();
    server.Stop();
}

private static void Server_OnNotificationReceived(MessageServer server, Guid connectionId, IFramePayloadNotification payload)
{
    if (payload is MyNotification notification)
    {
        Console.WriteLine($"Server received notification: {notification.Message}");
    }
    else
    {
        throw new NotImplementedException();
    }
}

private static IFramePayloadQueryReply Server_OnQueryReceived(MessageServer server, Guid connectionId, IFramePayloadQuery payload)
{
    if (payload is MyQuery query)
    {
        Console.WriteLine($"Server received query: '{query.Message}'");

        //Return with a class that implements IFrameQueryReply to reply to the client.
        return new MyQueryReply("This is the query reply from the server.");
    }
    else
    {
        throw new NotImplementedException();
    }
}
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on NTDLS.ReliableMessaging:

Package Downloads
NTDLS.MemoryQueue

An in-memory, non-persistent message queue designed for efficient inter-process communication, task queuing, load balancing, and data buffering over TCP/IP

NTDLS.Katzebase.Api

Client for Katzebase document-based database engine for Windows and Linux.

NTDLS.Katzebase.Client.dev

Client for Katzebase document-based database engine for Windows and Linux.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.11.1 43 12/26/2024
1.11.0 120 12/21/2024
1.10.18 123 12/3/2024
1.10.17 82 12/3/2024
1.10.16 93 10/22/2024
1.10.15 84 10/22/2024
1.10.14 84 10/22/2024
1.10.13 84 10/22/2024
1.10.12 92 10/13/2024
1.10.11 90 10/13/2024
1.10.10 95 10/13/2024
1.10.9 669 8/28/2024
1.10.8 214 8/25/2024
1.10.7 158 8/24/2024
1.10.6 151 8/20/2024
1.10.5 138 8/20/2024
1.10.4 149 8/13/2024
1.10.3 111 8/13/2024
1.10.2 134 8/13/2024
1.10.1 117 8/13/2024
1.10.0 143 8/12/2024
1.9.3 243 8/7/2024
1.9.2 90 8/7/2024
1.9.1 104 8/5/2024
1.9.0 68 8/5/2024
1.8.8 72 8/3/2024
1.8.7 87 8/1/2024
1.8.6 204 6/26/2024
1.8.5 109 6/20/2024
1.8.4 109 6/19/2024
1.8.3 114 6/19/2024
1.8.2 109 6/11/2024
1.8.1 91 6/11/2024
1.8.0 106 6/10/2024
1.7.6 109 6/8/2024
1.7.5 118 6/8/2024
1.7.4 102 6/8/2024
1.7.3 121 6/7/2024
1.7.2 109 6/7/2024
1.7.1 117 6/7/2024
1.7.0 102 6/7/2024
1.6.2 121 6/6/2024
1.6.1 114 6/6/2024
1.6.0 114 6/6/2024
1.5.5 112 6/6/2024
1.5.4 108 6/6/2024
1.5.3 113 6/6/2024
1.5.2 119 6/5/2024
1.5.1 135 5/3/2024
1.5.0 101 5/2/2024
1.4.1 149 2/19/2024
1.4.0 216 2/15/2024
1.3.11 471 2/1/2024
1.3.10 300 1/31/2024
1.3.9 128 1/22/2024
1.3.8 112 1/22/2024
1.3.7 142 1/4/2024
1.3.6 140 12/29/2023
1.3.5 119 12/27/2023
1.3.4 134 12/27/2023
1.3.3 144 12/22/2023
1.3.2 118 12/21/2023
1.3.1 118 12/21/2023
1.3.0 121 12/21/2023
1.2.4 130 12/19/2023
1.2.3 132 12/18/2023
1.2.2 183 11/15/2023
1.2.1 133 11/10/2023
1.2.0 137 11/7/2023
1.1.0 121 11/7/2023
1.0.1 131 11/7/2023
1.0.0 134 11/6/2023

Resolved issue with infinite loop on non-graceful disconnect.
     Added non-async methods.