MonoGame.Framework.Content.Pipeline
3.8.0.1641
See the version list below for details.
dotnet add package MonoGame.Framework.Content.Pipeline --version 3.8.0.1641
NuGet\Install-Package MonoGame.Framework.Content.Pipeline -Version 3.8.0.1641
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1641" />
paket add MonoGame.Framework.Content.Pipeline --version 3.8.0.1641
#r "nuget: MonoGame.Framework.Content.Pipeline, 3.8.0.1641"
// Install MonoGame.Framework.Content.Pipeline as a Cake Addin #addin nuget:?package=MonoGame.Framework.Content.Pipeline&version=3.8.0.1641 // Install MonoGame.Framework.Content.Pipeline as a Cake Tool #tool nuget:?package=MonoGame.Framework.Content.Pipeline&version=3.8.0.1641
The Monogame Content Pipeline for Windows, Mac and Linux is used to compile raw content to xnb files.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- AssimpNet (>= 4.1.0)
- Microsoft.Win32.Registry (>= 4.5.0)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on MonoGame.Framework.Content.Pipeline:
Package | Downloads |
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StinkyEngine
StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds. |
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LDtkMonogame.ContentPipeline
LDtk contentpipeline extension for importing .ldtk and .ldtkl files |
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BadEcho.Game.Pipeline
Provides extensions to MonoGame's content pipeline. |
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MonoGame.Reload
Hot-reloading for MonoGame |
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Genbox.VelcroPhysics.MonoGame.Content.TextureToVertices
High performance 2D collision detection system with realistic physics responses. |
GitHub repositories (11)
Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.Content.Pipeline:
Repository | Stars |
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MonoGame/MonoGame
One framework for creating powerful cross-platform games.
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craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
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Genbox/VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
|
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MonoGame/MonoGame.Samples
A few cross-platform game samples using MonoGame.
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Meowmaritus/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
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Version | Downloads | Last updated |
---|---|---|
3.8.2.1105 | 10,575 | 8/16/2024 |
3.8.1.303 | 71,955 | 7/26/2022 |
3.8.0.1641 | 40,249 | 8/10/2020 |
3.8.0.1375-develop | 1,114 | 5/27/2020 |