MonoGame.Framework.Content.Pipeline 3.8.0.1641

There is a newer version of this package available.
See the version list below for details.
dotnet add package MonoGame.Framework.Content.Pipeline --version 3.8.0.1641                
NuGet\Install-Package MonoGame.Framework.Content.Pipeline -Version 3.8.0.1641                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1641" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.Content.Pipeline --version 3.8.0.1641                
#r "nuget: MonoGame.Framework.Content.Pipeline, 3.8.0.1641"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Framework.Content.Pipeline as a Cake Addin
#addin nuget:?package=MonoGame.Framework.Content.Pipeline&version=3.8.0.1641

// Install MonoGame.Framework.Content.Pipeline as a Cake Tool
#tool nuget:?package=MonoGame.Framework.Content.Pipeline&version=3.8.0.1641                

The Monogame Content Pipeline for Windows, Mac and Linux is used to compile raw content to xnb files.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.Content.Pipeline:

Package Downloads
StinkyEngine

StinkyEngine is a semi-lowend game engine with a powerful entity/UI hybrid ECS. It offers fast and easy creation of custom entities in just seconds.

LDtkMonogame.ContentPipeline

LDtk contentpipeline extension for importing .ldtk and .ldtkl files

BadEcho.Game.Pipeline

Provides extensions to MonoGame's content pipeline.

MonoGame.Reload

Hot-reloading for MonoGame

Genbox.VelcroPhysics.MonoGame.Content.TextureToVertices

High performance 2D collision detection system with realistic physics responses.

GitHub repositories (11)

Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.Content.Pipeline:

Repository Stars
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
Genbox/VelcroPhysics
High performance 2D collision detection system with realistic physics responses.
MonoGame/MonoGame.Samples
A few cross-platform game samples using MonoGame.
Meowmaritus/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
Version Downloads Last updated
3.8.2.1105 10,575 8/16/2024
3.8.1.303 71,955 7/26/2022
3.8.0.1641 40,249 8/10/2020
3.8.0.1375-develop 1,114 5/27/2020