MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse.

This package provides bait-and-switch PCL build of MonoGame Framework Content Pipeline.

Install-Package MonoGame.Framework.Content.Pipeline.Portable -Version
dotnet add package MonoGame.Framework.Content.Pipeline.Portable --version
<PackageReference Include="MonoGame.Framework.Content.Pipeline.Portable" Version="" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.Content.Pipeline.Portable --version
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NuGet packages (10)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.Content.Pipeline.Portable:

Package Downloads
Content Pipeline importers and processors to make MonoGame more awesome.
Tiled Map MonoGame pipeline extensions
A custom content pipeline for TexturePacker Json arrays.
MonoGame.Spritesheet pipeline extensions
Extends MonoGame by letting the Content Pipeline process *.mgcb files to enable querying information about assets at runtime. **This is contains the Content Pipeline extensions**

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.Content.Pipeline.Portable:

Repository Stars
Extensions to make MonoGame more awesome
Re-implementation of The Sims Online.
High performance 2D collision detection system with realistic physics responses.
A pure C# Spriter implementation
2D collision detection system.

Version History

Version Downloads Last updated 10,606 12/8/2018 4,974 9/23/2018 403 8/6/2018 15,687 3/1/2017 10,357 2/20/2015
3.2.99-beta 515 2/4/2015