Goblinfactory.Konsole
7.0.0.5-alpha
See the version list below for details.
dotnet add package Goblinfactory.Konsole --version 7.0.0.5-alpha
NuGet\Install-Package Goblinfactory.Konsole -Version 7.0.0.5-alpha
<PackageReference Include="Goblinfactory.Konsole" Version="7.0.0.5-alpha" />
<PackageVersion Include="Goblinfactory.Konsole" Version="7.0.0.5-alpha" />
<PackageReference Include="Goblinfactory.Konsole" />
paket add Goblinfactory.Konsole --version 7.0.0.5-alpha
#r "nuget: Goblinfactory.Konsole, 7.0.0.5-alpha"
#:package Goblinfactory.Konsole@7.0.0.5-alpha
#addin nuget:?package=Goblinfactory.Konsole&version=7.0.0.5-alpha&prerelease
#tool nuget:?package=Goblinfactory.Konsole&version=7.0.0.5-alpha&prerelease
[7.0.0.5-alpha/faster-borders-no-cursor]
changed
- removed cursorVisible. (to make konsole easier to make multiplatform)
- improved fullscreen window.split rendering. From 1.08 fps (927ms) to 1.71fps (602ms) over 75 test runs.
[7.0.0.3-alpha]
Adding
- SplitRows, SplitColumns now supports multiple wildcards per split layout,
console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right")); - Split windows without border. (added more extensions and tests for splitting.)
- Split adds extra row to bottom of uneven splits to fit parent.
- faster way to create an even number split windows
var rows = con.SplitRows("top", "middle", "bottom");even split across new windows.
[7.0.0.1-alpha]
Added
- massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
- ClipScrolling, ClipWrapping.
- new class
WriteResultsreturns the result of writing to a buffer row, including any overflow. - new peek commands
IPeekinterface to tell what's at a screen location, added toWindowandMockConsole.Row Peek(int sx, int sy, int width);Cell Peek(int sx, int sy);Row[] Peek(ConsoleRegion region);
Cellis now public.Cellnow hasColorsproperty to read the foreground and background at once.
Rowis now public.- new Methods to
IConsolevoid Write(Colors colors, string text);
- new method to
IWritevoid WriteLine(Colors colors, string text);
- New controls
ListViewandDirectoryListView - new default colors ..see
Colors.cs - new Theming throughout,
IConsoleimplementsIThememeaning that controls, likeListViewinherit their theme from their parent window. - new defaultTheme and colors
- gray on black
- white on black
- black on white
- white on blue
- white on darkblue
- blue on white
- darkblue on white
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (6)
Showing the top 5 NuGet packages that depend on Goblinfactory.Konsole:
| Package | Downloads |
|---|---|
|
InEngine.Core
Plugin-based queuing and scheduling command server. |
|
|
md.Nuke.Unreal
Commonly used Unreal Engine targets and tasks for the Nuke execution engine |
|
|
Onsharp
Onsharp is C# wrapper for the Onset Game. |
|
|
ConsoleUserInteractionHelper
ConsoleHelper is a versatile .NET library designed to simplify console-based user interactions in your applications. It provides a rich set of methods to handle various input scenarios, from simple string inputs to complex numeric constraints. Prompt a user to GetNaturalInt, GetPathFromUser, GetBinaryDecisionFromUser, ShowSpinnerUntilConditionTrue to show spinner progress controll in console and many others. |
|
|
Goblinfactory.Konsole.Windows
Konsole native Windows driver. (works with .NET Standard or .NET Framework projects only on windows) |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Goblinfactory.Konsole:
| Repository | Stars |
|---|---|
|
Steveiwonder/DataMasker
A free data masking and/or anonymizer library
|
|
|
trumank/kismet-analyzer
Unreal Engine blueprint/kismet script reverse engineering and modding utilities
|
| Version | Downloads | Last Updated |
|---|---|---|
| 7.0.0.7-alpha | 17,959 | 2/13/2021 |
| 7.0.0.6-alpha | 996 | 2/13/2021 |
| 7.0.0.5-alpha | 981 | 2/11/2021 |
| 7.0.0.3-alpha | 1,031 | 2/9/2021 |
| 7.0.0.2-alpha | 949 | 2/9/2021 |
| 7.0.0.1-alpha | 987 | 2/9/2021 |
| 6.3.0-alpha | 988 | 2/8/2021 |
| 6.2.2 | 91,364 | 4/18/2021 |
| 6.2.1 | 14,257 | 2/7/2021 |
| 6.2.0 | 132,607 | 1/24/2020 |
| 6.1.0 | 1,293 | 1/23/2020 |
| 6.0.0 | 1,289 | 1/23/2020 |
| 6.0.0-alpha02 | 1,188 | 1/23/2020 |
| 6.0.0-alpha01 | 1,131 | 1/22/2020 |
| 5.4.4 | 1,757 | 1/13/2020 |
| 5.4.3 | 1,402 | 1/12/2020 |
| 5.4.2 | 1,430 | 1/9/2020 |
| 5.4.1 | 1,387 | 1/8/2020 |
| 5.4.0 | 1,298 | 1/8/2020 |
| 5.3.3 | 1,493 | 1/6/2020 |
| 5.3.2 | 1,403 | 1/6/2020 |
| 5.3.1 | 1,372 | 1/6/2020 |
| 5.3.0 | 1,476 | 1/5/2020 |
| 5.2.0 | 1,337 | 1/5/2020 |
| 5.1.0 | 1,516 | 1/4/2020 |
| 5.0.1 | 1,482 | 12/28/2019 |
| 5.0.0 | 1,494 | 12/18/2019 |
| 5.0.0-alpha09 | 1,248 | 12/18/2019 |
| 5.0.0-alpha08 | 1,160 | 12/17/2019 |
| 4.1.0 | 4,410 | 12/4/2019 |
| 4.0.1 | 1,344 | 12/4/2019 |
| 3.4.1 | 1,369 | 12/3/2019 |
| 3.4.0 | 44,588 | 10/8/2019 |
| 3.3.0 | 32,079 | 1/30/2018 |
| 3.2.1 | 2,195 | 1/28/2018 |
| 3.1.0 | 5,749 | 10/21/2017 |
| 3.0.1 | 2,571 | 6/4/2017 |
| 3.0.0 | 1,910 | 6/4/2017 |
| 2.0.2 | 2,181 | 3/20/2017 |
| 2.0.1 | 2,239 | 3/20/2017 |
| 2.0.0 | 2,199 | 3/18/2017 |
| 1.0.0 | 2,299 | 3/4/2016 |
| 0.0.0.3 | 2,372 | 2/29/2016 |
| 0.0.0.2 | 2,713 | 2/29/2016 |
| 0.0.0.1 | 2,561 | 2/28/2016 |
## [7.0.0.5-alpha/faster-borders-no-cursor]
### changed
- removed cursorVisible. (to make konsole easier to make multiplatform)
- improved fullscreen window.split rendering. From 1.08 fps (927ms) to 1.71fps (602ms) over 75 test runs.
## [7.0.0.3-alpha]
### Adding
- SplitRows, SplitColumns now supports multiple wildcards per split layout, `console.SplitColumns(new Split(10, "left"), new Split("wild1"), new Split(20, "middle"), new Split("wild2"), new Split(20,"right"));`
- Split windows without border. (added more extensions and tests for splitting.)
- Split adds extra row to bottom of uneven splits to fit parent.
- faster way to create an even number split windows `var rows = con.SplitRows("top", "middle", "bottom");` even split across new windows.
## [7.0.0.1-alpha]
### Added
- massive improvements in stability and loads more concurrency tests, handling lots of edge cases.
- ClipScrolling, ClipWrapping.
- new class `WriteResults` returns the result of writing to a buffer row, including any overflow.
- new peek commands `IPeek` interface to tell what's at a screen location, added to `Window` and `MockConsole`.
- `Row Peek(int sx, int sy, int width);`
- `Cell Peek(int sx, int sy);`
- `Row[] Peek(ConsoleRegion region);`
- `Cell` is now public.
- `Cell` now has `Colors` property to read the foreground and background at once.
- `Row` is now public.
- new Methods to `IConsole`
- `void Write(Colors colors, string text);`
- new method to `IWrite`
- `void WriteLine(Colors colors, string text);`
- New controls `ListView` and `DirectoryListView`
- new default colors ..see `Colors.cs`
- new Theming throughout, `IConsole` implements `ITheme` meaning that controls, like `ListView` inherit their theme from their parent window.
- new defaultTheme and colors
- gray on black
- white on black
- black on white
- white on blue
- white on darkblue
- blue on white
- darkblue on white