Goblinfactory.Konsole
5.1.0
See the version list below for details.
dotnet add package Goblinfactory.Konsole --version 5.1.0
NuGet\Install-Package Goblinfactory.Konsole -Version 5.1.0
<PackageReference Include="Goblinfactory.Konsole" Version="5.1.0" />
<PackageVersion Include="Goblinfactory.Konsole" Version="5.1.0" />
<PackageReference Include="Goblinfactory.Konsole" />
paket add Goblinfactory.Konsole --version 5.1.0
#r "nuget: Goblinfactory.Konsole, 5.1.0"
#:package Goblinfactory.Konsole@5.1.0
#addin nuget:?package=Goblinfactory.Konsole&version=5.1.0
#tool nuget:?package=Goblinfactory.Konsole&version=5.1.0
Simple console library consisting of ProgressBar, Window, Form, Draw and MockConsole.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (6)
Showing the top 5 NuGet packages that depend on Goblinfactory.Konsole:
| Package | Downloads |
|---|---|
|
InEngine.Core
Plugin-based queuing and scheduling command server. |
|
|
md.Nuke.Unreal
Commonly used Unreal Engine targets and tasks for the Nuke execution engine |
|
|
Onsharp
Onsharp is C# wrapper for the Onset Game. |
|
|
ConsoleUserInteractionHelper
ConsoleHelper is a versatile .NET library designed to simplify console-based user interactions in your applications. It provides a rich set of methods to handle various input scenarios, from simple string inputs to complex numeric constraints. Prompt a user to GetNaturalInt, GetPathFromUser, GetBinaryDecisionFromUser, ShowSpinnerUntilConditionTrue to show spinner progress controll in console and many others. |
|
|
Goblinfactory.Konsole.Windows
Konsole native Windows driver. (works with .NET Standard or .NET Framework projects only on windows) |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Goblinfactory.Konsole:
| Repository | Stars |
|---|---|
|
Steveiwonder/DataMasker
A free data masking and/or anonymizer library
|
|
|
trumank/kismet-analyzer
Unreal Engine blueprint/kismet script reverse engineering and modding utilities
|
| Version | Downloads | Last Updated |
|---|---|---|
| 7.0.0.7-alpha | 18,203 | 2/13/2021 |
| 7.0.0.6-alpha | 1,000 | 2/13/2021 |
| 7.0.0.5-alpha | 985 | 2/11/2021 |
| 7.0.0.3-alpha | 1,035 | 2/9/2021 |
| 7.0.0.2-alpha | 954 | 2/9/2021 |
| 7.0.0.1-alpha | 994 | 2/9/2021 |
| 6.3.0-alpha | 995 | 2/8/2021 |
| 6.2.2 | 92,015 | 4/18/2021 |
| 6.2.1 | 14,267 | 2/7/2021 |
| 6.2.0 | 133,684 | 1/24/2020 |
| 6.1.0 | 1,297 | 1/23/2020 |
| 6.0.0 | 1,292 | 1/23/2020 |
| 6.0.0-alpha02 | 1,194 | 1/23/2020 |
| 6.0.0-alpha01 | 1,135 | 1/22/2020 |
| 5.4.4 | 1,761 | 1/13/2020 |
| 5.4.3 | 1,408 | 1/12/2020 |
| 5.4.2 | 1,435 | 1/9/2020 |
| 5.4.1 | 1,392 | 1/8/2020 |
| 5.4.0 | 1,302 | 1/8/2020 |
| 5.3.3 | 1,498 | 1/6/2020 |
| 5.3.2 | 1,407 | 1/6/2020 |
| 5.3.1 | 1,375 | 1/6/2020 |
| 5.3.0 | 1,480 | 1/5/2020 |
| 5.2.0 | 1,341 | 1/5/2020 |
| 5.1.0 | 1,519 | 1/4/2020 |
| 5.0.1 | 1,485 | 12/28/2019 |
| 5.0.0 | 1,497 | 12/18/2019 |
| 5.0.0-alpha09 | 1,252 | 12/18/2019 |
| 5.0.0-alpha08 | 1,164 | 12/17/2019 |
| 4.1.0 | 4,414 | 12/4/2019 |
| 4.0.1 | 1,348 | 12/4/2019 |
| 3.4.1 | 1,374 | 12/3/2019 |
| 3.4.0 | 44,676 | 10/8/2019 |
| 3.3.0 | 32,140 | 1/30/2018 |
| 3.2.1 | 2,209 | 1/28/2018 |
| 3.1.0 | 5,797 | 10/21/2017 |
| 3.0.1 | 2,581 | 6/4/2017 |
| 3.0.0 | 1,920 | 6/4/2017 |
| 2.0.2 | 2,192 | 3/20/2017 |
| 2.0.1 | 2,253 | 3/20/2017 |
| 2.0.0 | 2,209 | 3/18/2017 |
| 1.0.0 | 2,307 | 3/4/2016 |
| 0.0.0.3 | 2,382 | 2/29/2016 |
| 0.0.0.2 | 2,722 | 2/29/2016 |
| 0.0.0.1 | 2,570 | 2/28/2016 |
### fixed
- `stackoverflow` bug when calling SplitColumns.
### added
- `myWindow.SplitLeftRight()` : Split the current window left and right and return a tuple. Default to use a single middle line, instead of the older double.
```csharp
void Fill(IConsole con) => {
con.WriteLine("one");
con.WriteLine("two");
con.WriteLine("three");
con.WriteLine("four");
}
(var left, var right) = win.SplitLeftRight("left", "right");
Fill(left);
Fill(right);
// gives you ...
┌ left ─┬─ right ┐
│two │two │
│three │three │
│four │four │
└───────┴────────┘
```
* `myWindow.SplitTopBottom()`
- same as SplitLeftRight, but for Top and Bottom.