Glslang.NET 1.1.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package Glslang.NET --version 1.1.2                
NuGet\Install-Package Glslang.NET -Version 1.1.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Glslang.NET" Version="1.1.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Glslang.NET --version 1.1.2                
#r "nuget: Glslang.NET, 1.1.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Glslang.NET as a Cake Addin
#addin nuget:?package=Glslang.NET&version=1.1.2

// Install Glslang.NET as a Cake Tool
#tool nuget:?package=Glslang.NET&version=1.1.2                

Glslang.NET: cross-platform C# wrapper for the Khronos Group's reference GLSL/SPIR-V compiler

A cross-platform .NET 8.0 wrapper for the Khronos GLSL reference compiler, written in C#.

NuGet

Usage

This project wraps functionality from glslang into managed classes, which can be used to compile shader code with various options in a similar fashion to the native glslang interface.<br> However, it appropriately modifies the interface to fit naturally with C# and behaves accordingly. To see an example of usage, refer to Example.cs in source.

Native Details

To support cross-platform compilation and to simplify the native build process, Glslang.NET uses a fork of glslang built with zig instead of CMake or GN/Ninja. As Zig's compiler supports cross-compilation out of the box, it allows glslang to build on any platform, for any platform. Additional functionality is also included in the repository to allow glslang to export the ability to disassemble SPIR-V bytecode into a human-readable format.

Building Native Libraries

To build native libraries, run the BuildNative.cs file inside the Native folder, specicying your target architecture [x64, arm64, all] with -A and your target platform [windows, linux, macos, all] with -P.

Native build requirements:

Pre-built binaries are bundled in the NuGet package for the following operating systems:

  • Windows x64
  • Windows arm64
  • OSX x64
  • OSX arm64 (Apple silicon)
  • Linux x64
  • Linux arm64
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Glslang.NET:

Repository Stars
ProwlEngine/Prowl
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Version Downloads Last updated
1.2.0 286 10/29/2024
1.1.4 115 10/26/2024
1.1.3 108 10/25/2024
1.1.2 116 10/25/2024
1.1.1 107 10/24/2024
1.1.0 113 10/24/2024
1.0.1 100 10/22/2024
1.0.0 93 10/22/2024