GeometRi 1.4.1
dotnet add package GeometRi version 1.4.1
NuGet\InstallPackage GeometRi Version 1.4.1
<PackageReference Include="GeometRi" Version="1.4.1" />
paket add GeometRi version 1.4.1
#r "nuget: GeometRi, 1.4.1"
// Install GeometRi as a Cake Addin
#addin nuget:?package=GeometRi&version=1.4.1
// Install GeometRi as a Cake Tool
#tool nuget:?package=GeometRi&version=1.4.1
GeometRi
Simple and lightweight computational geometry library for .Net
Main purpose of the GeometRi library is manipulations with basic geometrical primitives, such as point, line, plane, sphere, triangle in 3D space: translation and rotation operations, distance calculation, intersections, orthogonal projections of one object into another, etc. The objects can be defined in global or in one of the local coordinate systems and converted form one coordinate system into another.
The library was build to be as simple and intuitive as posible. Users do not have to remember the reference coordinate system of each object. The objects store the coordinate system they are defined in and all transformations will be caried out implicitly when necessary.
The main goal was simplisity and readability of the code, therefore speed and robustness was not a priority. Global tolerance property is used for proximity checking, not an exact robust algorithms.
Release notes
Installation
Use NuGet to install library. Search for GeometRi in NuGet package manager or type in the Package Manager Console:
InstallPackage GeometRi
Examples
 Ptolemy's construction of a pentagon inside the circle: C#
 Mascheroni construction of a regular pentagon: C#
 Rytz's construction: C#, VB.Net
Classes
Point3d and Vector3d are two base classes, representing points and vectors in 3D space. Objects of type Point3d or Vector3d can be defined in global or in local coordinate systems.
Line3d, Ray3d, Segment3d, Plane3d, Circle3d, Sphere, Ellipse, Ellipsoid, Box3d, Triangle and Tetrahedron are compound classes, which are defined in terms of points and vectors.
Coord3d, Rotation, Quaternion and Matrix3d are auxiliary classes.
GeometRi3d is an abstract class, which defines some common functionality, for example global tolerance property (GeometRi3d.Tolerance) used in proximity operations by other classes. Implements tolerance based equality methods: AlmostEqual(double, double), NotEqual(double,double), Greater(double, double) and Smaller(double, double).
Point3d
One of the base classes, can be constructed by three double numbers (X, Y and Z) or from double array. Each constructor has optional parameter 'coord' for local coordinate system in which point will be defined. By default all points are defined in global coordinate system.
Properties
 X  X coordinate in reference coordinate system
 Y  Y coordinate in reference coordinate system
 Z  Z coordinate in reference coordinate system
 Coord  reference coordinate system
 ToVector  radius vector of point
Methods
 Copy  Creates copy of the object
 ConvertTo  convert point to local coordinate system
 ConvertToGlobal  convert point to global coordinate system
 Add  add two points
 Subtract  subtract one point from other
 Scale  scale point by given number
 DistanceTo  shortest distance from point to point to other objects
 ClosestPoint  closest point on circle, box, triangle, sphere, ellipse, ellipsoid, tetrahedron
 ProjectionTo  orthogonal projection of point to line, plane or sphere
 BelongsTo  test if point is located in the epsilon neighborhood of the object
 IsInside  test if point is located strictly inside (not in the epsilon neighborhood of the boundary) of the object
 IsOutside  test if point is located outside of the epsilon neighborhood of the object
 IsOnBoundary  test if point is located in the epsilon neighborhood of the object's boundary
 Translate  translate point by vector
 Rotate  rotate point around origin or other point
 Reflect  reflect point in point, line or plane
 Equals  check if two points are equals
 ToString  string representation of point in global or local coordinate system
Static methods
 CollinearPoints  check if three points are collinear
Overloaded operators
 +  add two points
   subtract one point from other
   unary operator
 *  scale point by number
 /  scale point by number
 =  equality check
 <>  unequality check
Vector3d
Second base class, representing vector in 3D space. Constructed by three components (X, Y and Z) or from double array (with optional 'coord' parameter for local cordinate system). Additionally, can be constructed by point, representing radius vector of that point, or by two points, representing vector from first point to another. In this cases the vector will be defined in the same coordinate system as the first operand.
Properties
 X  X component in reference coordinate system
 Y  Y component in reference coordinate system
 Z  Z component in reference coordinate system
 Coord  reference coordinate system
 Norm  Norm of a vector
 ToPoint  point, represented by vector starting in origin
 OrthogonalVector  return arbitrary vector, orthogonal to the current vector
Methods
 Copy  Creates copy of the object
 ConvertTo  convert vector to local coordinate system
 ConvertToGlobal  convert vector to global coordinate system
 Normalize  normalize the current vector
 Normalized  return normalized vector
 IsParallelTo  check if two objects are parallel
 IsNotParallelTo  check if two objects are NOT parallel
 IsOrthogonalTo  check if two objects are orthogonal
 AngleTo  angle between two objects
 AngleToDeg  angle between two objects (in degrees)
 Add  overloaded, add number or vector
 Subtract  oveloaded, subtract number or vector
 Mult  overloaded, multiply by number or vector
 Dot  dot product of two vectors
 ProjectionTo  return projection of the current vector to the second vector
 Rotate  rotate vector around origin
 Reflect  reflect vector in point, line or plane
 Equals  check if two vectors are equals
 ToString  string representation of vector in global or local coordinate system
Line3d
Infinite line in 3D space and defined by any point lying on the line and a direction vector.
Properties
 Point  base point of the line
 Direction  direction vector of the line
Methods
 Copy  Creates copy of the object
 DistanceTo  shortest distance to point, line, ray or segment
 PerpendicularTo  point on the perpendicular to the second line
 IntersectionWith  intersection of line with plane, ellipsoid, ellipse, circle, triangle, segment or sphere
 ProjectionTo  orthogonal projection of a line to the plane
 IsParallelTo  check if two objects are parallel
 IsNotParallelTo  check if two objects are NOT parallel
 IsOrthogonalTo  check if two objects are orthogonal
 IsCoplanarTo  check if line is coplanar to other linear or planar object
 AngleTo  angle between two objects
 AngleToDeg  angle between two objects (in degrees)
 Translate  translate line by vector
 Rotate  rotate line around origin or other point
 Reflect  reflect line in point, line or plane
 Equals  check if two lines are equals
 ToString  string representation of line in global or local coordinate system
Ray3d
Represent ray in 3D space and is defined by starting point and direction vector.
Properties
 Point  base point of the ray
 Direction  direction vector of the ray
 ToLine  convert ray to line
Methods
 Copy  Creates copy of the object
 DistanceTo  shortest distance to point, line, segment or other ray
 PerpendicularTo  point on the perpendicular to the line
 IntersectionWith  intersection of ray with plane
 ProjectionTo  orthogonal projection of ray to the plane
 IsParallelTo  check if two objects are parallel
 IsNotParallelTo  check if two objects are NOT parallel
 IsOrthogonalTo  check if two objects are orthogonal
 IsCoplanarTo  check if ray is coplanar to other linear or planar object
 AngleTo  angle between two objects
 AngleToDeg  angle between two objects (in degrees)
 Translate  translate ray by vector
 Rotate  rotate ray around origin or other point
 Reflect  reflect ray in point, line or plane
 Equals  check if two rays are equals
 ToString  string representation of ray in global or local coordinate system
Segment3d
Represent a line segment in 3D space and is defined by two points.
Properties
 P1  first point of the segment
 P2  second point of the segment
 Length  length of the segment
 ToVector  convert segment to vector
 ToRay  convert segment to ray
 ToLine  convert segment to line
 MinimumBoundingBox  minimum bounding box of the object
 BoundingSphere  bounding sphere of the object
Methods
 Copy  Creates copy of the object
 BoundingBox  Axis Aligned Bounding Box (AABB) in given coordinate system
 DistanceTo  shortest distance to point, line, ray, plane or other segment
 IntersectionWith  intersection of segment with line, plane, ellipse, triangle, ellipsoid, sphere, circle or other segment
 ProjectionTo  orthogonal projection of segment to the line or plane
 IsParallelTo  check if two objects are parallel
 IsNotParallelTo  check if two objects are NOT parallel
 IsOrthogonalTo  check if two objects are orthogonal
 IsCoplanarTo  check if segment is coplanar to other linear or planar object
 AngleTo  angle between two objects
 AngleToDeg  angle between two objects (in degrees)
 Translate  translate segment by vector
 Rotate  rotate segment around origin or other point
 Reflect  reflect segment in point, line or plane
 Equals  check if two segments are equals
 ToString  string representation of serment in global or local coordinate system
Plane3d
3D plane defined by arbutrary point on the plane and a normal vector. Optionally can be defined by coefficients in general equation of plane (Ax + By + Cz + D = 0), by three points or by point and two vectors in the plane.
Properties
 Point  point on the plane
 Normal  normal vector of the plane
 A/B/C/D  coefficients A, B, C and D in the general plane equation
Methods
 Copy  Creates copy of the object
 SetCoord  set reference coordinate system for general plane equation
 IntersectionWith  intersection of plane with line, plane, segment, sphere, ellipse, ellipsoid, circle or two other planes
 IsParallelTo  check if two objects are parallel
 IsNotParallelTo  check if two objects are NOT parallel
 IsOrthogonalTo  check if two objects are orthogonal
 IsCoplanarTo  check if plane is coplanar to other linear or planar object
 AngleTo  angle between two objects
 AngleToDeg  angle between two objects (in degrees)
 Translate  translate plane by vector
 Rotate  rotate plane around origin or other point
 Reflect  reflect plane in point, line or plane
 Equals  check if two planes are equals
 ToString  string representation of plane in global or local coordinate system
Sphere
Defines a sphere in 3D space. Implements intersection with line, plane and other sphere, projection to line and plane, as well as common translation, rotation and reflection methods.
Properties
 Center  center of the sphere
 R  radius of the sphere
 Area  area of the sphere
 Volume  volume of the sphere
 MinimumBoundingBox  minimum bounding box of the object
 BoundingSphere  bounding sphere of the object
Methods
 Copy  Creates copy of the object
 BoundingBox  Axis Aligned Bounding Box (AABB) in given coordinate system
 IsInside  check if sphere is located inside box
 ClosestPoint  point on sphere's surface closest to target point
 DistanceTo  shortest distance to point, line, ray, segment, plane, circle, sphere or box
 Intersects  intersection check with circle and tetrahedron
 IntersectionWith  intersection of sphere with line, plane, segment or other sphere
 ProjectionTo  orthogonal projection of sphere to the line or plane
 Translate  translate sphere by vector
 Rotate  rotate sphere around origin or other point
 Reflect  reflect sphere in point, line or plane
 Equals  check if two spheres are equals
 ToString  string representation of sphere in global or local coordinate system
Circle3d
Defines a circle in 3D space by center point, radius and normal vector.
Properties
 Center  center of the circle
 R  radius of the circle
 Normal  normal of the circle
 Perimeter  perimeter of the circle
 Area  area of the circle
 ToEllipse  convert circle to equivalent ellipse
 MinimumBoundingBox  minimum bounding box of the object
 BoundingSphere  bounding sphere of the object
Methods
 Copy  Creates copy of the object
 BoundingBox  Axis Aligned Bounding Box (AABB) in given coordinate system
 IsInside  check if circle is located inside box
 ClosestPoint  point on circle's surface closest to target point
 ParametricForm  return point on circle for given parameter 't'
 ProjectionTo  orthogonal projection of circle to plane or line
 DistanceTo  shortest distance to point, plane, circle, sphere, box or triangle
 Intersects  intersection check with box, triangle, circle and sphere
 IntersectionWith  intersection of circle with line, plane, segment or other circle
 IsParallelTo  check if two objects are parallel
 IsNotParallelTo  check if two objects are NOT parallel
 IsOrthogonalTo  check if two objects are orthogonal
 IsCoplanarTo  check if circle is coplanar to other linear or planar object
 AngleTo  angle between two objects
 AngleToDeg  angle between two objects (in degrees)
 Translate  translate circle by vector
 Rotate  rotate circle around origin or other point
 Reflect  reflect circle in point, line or plane
 Equals  check if two circles are equals
 ToString  string representation of circle in global or local coordinate system
Ellipse
Ellipse in 3D space, defined by center point and two orthogonal vectors, major and minor semiaxes.
Properties
 Center  center of the ellipse
 MajorSemiaxis  major semiaxis of the ellipse
 MinorSemiaxis  minor semiaxis of the ellipse
 Normal  normal of the ellipse
 A  length of major semiaxis
 B  length of minor semiaxis
 F  distance from center to focus
 F1  first focus
 F2  second focus
 e  eccentricity of the ellipse
 Perimeter  approximate circumference of the ellipse
 Area  area of the ellipse
 MinimumBoundingBox  minimum bounding box of the object
 BoundingSphere  bounding sphere of the object
Methods
 Copy  Creates copy of the object
 BoundingBox  Axis Aligned Bounding Box (AABB) in given coordinate system
 ParametricForm  return point on ellipse for given parameter 't'
 ProjectionTo  orthogonal projection of ellipse to plane or line
 IntersectionWith  intersection of ellipse with line, plane or segment
 ClosestPoint  calculates the point on the ellipse's boundary closest to given point
 IsParallelTo  check if two objects are parallel
 IsNotParallelTo  check if two objects are NOT parallel
 IsOrthogonalTo  check if two objects are orthogonal
 IsCoplanarTo  check if ellipse is coplanar to other linear or planar object
 AngleTo  angle between two objects
 AngleToDeg  angle between two objects (in degrees)
 Translate  translate ellipse by vector
 Rotate  rotate ellipse around origin or other point
 Reflect  reflect ellipse in point, line or plane
 Equals  check if two ellipses are equals
 ToString  string representation of ellipse in global or local coordinate system
Ellipsoid
Ellipsoid object defined by center point and three mutually orthogonal vectors.
Properties
 Center  center of the ellipsoid
 SemiaxisA/B/C  semiaxes of the ellipsoid
 A/B/C  length of the semiaxes of the ellipsoid
 Area  approximate surface area of the ellipsoid
 Volume  volume of the ellipsoid
 MinimumBoundingBox  minimum bounding box of the object
 BoundingSphere  bounding sphere of the object
Methods
 Copy  Creates copy of the object
 BoundingBox  Axis Aligned Bounding Box (AABB) in given coordinate system
 ProjectionTo  orthogonal projection of ellipsoid to line
 IntersectionWith  intersection of ellipsoid with line, plane or segment
 ClosestPoint  calculates the point on the ellipsoid's boundary closest to given point
 Translate  translate ellipsoid by vector
 Rotate  rotate ellipsoid around origin or other point
 Reflect  reflect ellipsoid in point, line or plane
 Equals  check if two ellipsoids are equals
 ToString  string representation of ellipsoid in global or local coordinate system
Box3d
Box object defined by center point, three dimensions and orientation in space.
Properties
 Center  center point of the box
 L1/L2/L3  dimensions of the box
 V1/V2/V3  orientation vectors of the box
 Orientation  box orientation
 P1/P2/P3/P4/P5/P6/P7/P8  corner points of the box
 ListOfPoints  list of corner points of the box
 ListOfTriangles  list of triangles forming the box's surface
 ListOfPlanes  list of planes forming the box's surface
 ListOfEdges  list of edges
 Area  area of the box
 Volume  volume of the box
 MinimumBoundingBox  minimum bounding box of the object
 BoundingSphere  bounding sphere of the object
 IsAxisAligned  check if box is AABB
Methods
 Copy  Creates copy of the object
 BoundingBox  Axis Aligned Bounding Box (AABB) in given coordinate system
 DistanceTo  shortest distance to point, circle or sphere
 Intersects  intersection check with box, circle, tetrahedron or triangle
 IntersectionWith  intersection of box with line, ray or segment
 Translate  translate box by vector
 Rotate  rotate box around origin or other point
 Reflect  reflect box in point, line or plane
 Equals  check if two ellipsoids are equals
 ToString  string representation of ellipsoid in global or local coordinate system
Static Methods
 AABB  axis aligned bounding box for a cloud of points
AABB
Axis aligned 3D box, can be degenerated with one or more dimensions equal 0. Defined only in Global CS.
Properties
 Center  center point of the box
 L1/L2/L3  dimensions of the box
 V1/V2/V3  orientation vectors of the box
 Orientation  box orientation
 P1/P2/P3/P4/P5/P6/P7/P8  corner points of the box
 ListOfPoints  list of corner points of the box
 ListOfTriangles  list of triangles forming the box's surface
 ListOfPlanes  list of planes forming the box's surface
 ListOfEdges  list of edges
 Area  area of the box
 Volume  volume of the box
Methods
 DistanceTo  shortest distance to point, circle or sphere
 Intersects  intersection check with box, circle, tetrahedron or triangle
 IntersectionWith  intersection of box with line, ray or segment
 Translate  translate box by vector
 Rotate  rotate box around origin or other point
 Reflect  reflect box in point, line or plane
 Equals  check if two ellipsoids are equals
 ToString  string representation of ellipsoid in global or local coordinate system
Triangle
Defines a triangle in 3D space. Implements common translation, rotation and reflection methods. Calculates most of the standard triangle properties: bisectors, meadians, altitudes, incenter, circumcenter, centroid, orthocenter, etc.
Properties
 A/B/C  vertices of the triangle
 AB/AC/BC  length of the triangles' sides
 Perimeter  perimeter of the triangle
 Area  area of the triangle
 Circumcircle  circumcircle of the triangle
 Angle_A/B/C  angle at the vertex A/B/C
 Bisector_A/B/C  angle bisector at the vertex A/B/C
 Incenter  incenter of the triangle
 Centroid  centroid of the triangle
 Orthocenter  orthocenter of the triangle
 Circumcenter  circumcenter of the triangle
 Incircle  incircle of the triangle
 Altitude_A/B/C  altitude at the vertex A/B/C
 Median_A/B/C  median at the vertex A/B/C
 IsEquilateral  check if all sides of the triangle are the same length
 IsIsosceles  check if two sides of the triangle are the same length
 IsScalene  check if all sides are unequal
 IsRight  check if one angle is equal 90 degrees
 IsObtuse  check if one angle is greater than 90 degrees
 IsAcute  check if all angles are less than 90 degrees
 MinimumBoundingBox  minimum bounding box of the object
 BoundingSphere  bounding sphere of the object
Methods
 Copy  Creates copy of the object
 BoundingBox  Axis Aligned Bounding Box (AABB) in given coordinate system
 DistanceTo  shortest distance to point, segment, triangle and circle
 IntersectionWith  intersection of triangle with line, plane, ray or segment
 Intersects  intersection check with triangle, box, tetrahedron, sphere or circle
 ProjectionTo  orthogonal projection of triangle to line
 IsParallelTo  check if two objects are parallel
 IsNotParallelTo  check if two objects are NOT parallel
 IsOrthogonalTo  check if two objects are orthogonal
 IsCoplanarTo  check if triangle is coplanar to other linear or planar object
 AngleTo  angle between two objects
 AngleToDeg  angle between two objects (in degrees)
 Translate  translate triangle by vector
 Rotate  rotate triangle around origin or other point
 Reflect  reflect triangle in point, line or plane
 Equals  check if two triangles are equals
 ToString  string representation of triangle in global or local coordinate system
Tetrahedron
Defines a tetrahedron in 3D space. Implements common translation, rotation and reflection methods.
Properties
 A/B/C/D  vertices of the tetrahedron
 Center  center of the mass of tetrahedron
 ListOfEdges  list of edges
 ListOfFaces  list of faces
 Area  area of the tetrahedron
 Volume  volume of the tetrahedron
Methods
 Copy  Creates copy of the object
 BoundingBox  bounding box in given coordinate system
 AABB  Axis Aligned Bounding Box (AABB)
 DistanceTo  shortest distance to point and tetrahedron
 ClosestPoint  calculates the point on the terahedron's boundary closest to given point
 Intersects  intersection check with triangle, tetrahedron, line, ray, segment, box and sphere
 IsInside  check if object is located inside given box
 Translate  translate tetrahedron by vector
 Rotate  rotate tetrahedron around origin or other point
 Reflect  reflect tetrahedron in point, line or plane
 Scale  scale tetrahedron
 Equals  check if two tetrahedrons are equals
 ToString  string representation of tetrahedron in global or local coordinate system
ConvexPolyhedron
Defines a convex polyhedron in 3D space with counterclockwise oriented faces (seen from outside).
Properties
 Center  center of the mass of polyhedron
 ListOfEdges  list of edges
 Area  area of the polyhedron
 Volume  volume of the polyhedron
Methods
 Copy  Creates copy of the object
 BoundingBox  bounding box in given coordinate system
 AABB  Axis Aligned Bounding Box (AABB)
 DistanceTo  shortest distance to point, triangle, and polyhedron
 Intersects  intersection check with polyhedron and box
 IsInside  check if object is located inside given box
 Translate  translate polyhedron by vector
 Rotate  rotate polyhedron around origin or other point
 Scale  scale polyhedron
Static Methods
 FromTetrahedron  Create ConvexPolyhedron object from a Tetrahedron object
 FromBox  Create ConvexPolyhedron object from a Box3d object
 Octahedron  Creates regular octahedron centered at origin
 Icosahedron  Creates regular icosahedron centered at origin
 Dodecahedron  Creates regular dodecahedron centered at origin
Coord3d
Class representing orthogonal cartesian 3D coordinate system. Defined by an origin point and transformation matrix (three orthogonal unit vectors stored in row format). One global coordinate system (Coord3d.GlobalCS) is defined by default, any number of local coordinate systems can be defined by users.
Properties
 Origin  origin of the coordinate system
 Axes  unit vectors of the axes, stored as rowmatrix(3x3)
 Name  name of the coordinate system
 Counts  total number of defined coordinate systems
 X/Y/Zaxis  X/Y/Zaxis of the coordinate system
 XY/XZ/YZ_plane  planes of the coordinate system
Methods
 Copy  Creates copy of the object
 Rotate/RotateDeg  rotate coordinate system around rotation axis
 Equals  check if two coordinate systems are equals
 ToString  string representation of coordinate system
Matrix3d
Properties
 Item(i,j)  element of the matrix
 Row1/2/3  rows of the matrix
 Column1/2/3  columns of the matrix
 Det  determinant of the matrix
 MaxNorm  Max norm of the matrix
 IsZero  check if matrix is zero matrix
 IsIdentity  check if matrix is identity matrix
 IsOrthogonal  check if matrix is orthogonal
Methods
 Inverse  inverse of the matrix
 Transpose  transpose of the matrix
 RotationMatrix  rotation around given axis
 Equals  check if two matrix are equals
 ToString  string representation of matrix
Static methods
 Identity  creates new identity matrix
 DiagonalMatrix  creates diagonal matrix
Quaternion
Unit quaternion (W + Xi + Yj + Z*k)
Properties
 W/X/Y/Z  components of quaternion in reference coordinate system
 Coord  reference coordinate system
 Norm  norm of a quaternion
 SquareNorm  square of the norm of a quaternion
 Conjugate  conjugate of a quaternion
 ToAxis  axis of rotation in reference coordinate system
 ToAngle  angle of rotation in reference coordinate system
 Normalized  return normalized quaternion
Methods
 Copy  Creates copy of the object
 ConvertTo  convert quaternion to local coordinate system
 ConvertToGlobal  convert quaternion to global coordinate system
 Normalize  normalize the current quaternion
 Add/Subtract/Mult  arithmetic operations
 Scale  scale quaternion by number
 Inverse  inverse quaternion
 ToRotationMatrix  convert to rotation matrix
 Equals  check if two quaternions are equals
 ToString  string representation of quaternion in global or local coordinate system
Static methods
 SLERP  Spherical Linear intERPolation of two quaternions
Rotation
Rotation in 3D space defined in global or local reference frame (internally represented by rotation matrix)
Properties
 Coord  reference coordinate system
 ToAxis  axis of rotation in reference coordinate system
 ToAngle  angle of rotation in reference coordinate system
 ToRotationMatrix  rotation matrix
 ToQuaternion  convert to quaternion
Methods
 Copy  Creates copy of the object
 ConvertTo  convert rotation to local coordinate system
 ConvertToGlobal  convert rotation to global coordinate system
 Mult  apply rotation to point or vector
 ToEulerAngles  factor rotation matrix as product of three elemental rotations
 Equals  check if two rotations are equals
 ToString  string representation of rotation in global or local coordinate system
Static methods
 FromEulerAngles  creates rotation object from Euler or TaitBryan angles
 SLERP  Spherical Linear intERPolation of two rotations
GeometRi3D
Properties
 Tolerance  tolerance used for comparison operations (default 1e12)
Methods
 AlmostEqual  tolerance based equality check
 NotEqual  tolerance based unequality check
 Greater  tolerance based comparison
 Smaller  tolerance based comparison
Product  Versions Compatible and additional computed target framework versions. 

.NET  net5.0 is compatible. net5.0windows was computed. net6.0 was computed. net6.0android was computed. net6.0ios was computed. net6.0maccatalyst was computed. net6.0macos was computed. net6.0tvos was computed. net6.0windows was computed. net7.0 was computed. net7.0android was computed. net7.0ios was computed. net7.0maccatalyst was computed. net7.0macos was computed. net7.0tvos was computed. net7.0windows was computed. net8.0 was computed. net8.0android was computed. net8.0browser was computed. net8.0ios was computed. net8.0maccatalyst was computed. net8.0macos was computed. net8.0tvos was computed. net8.0windows was computed. 
.NET Core  netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. 
.NET Standard  netstandard1.0 is compatible. netstandard1.1 was computed. netstandard1.2 was computed. netstandard1.3 was computed. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. 
.NET Framework  net20 is compatible. net35 was computed. net40 was computed. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. 
MonoAndroid  monoandroid was computed. 
MonoMac  monomac was computed. 
MonoTouch  monotouch was computed. 
Tizen  tizen30 was computed. tizen40 was computed. tizen60 was computed. 
Universal Windows Platform  uap was computed. uap10.0 was computed. 
Windows Phone  wp8 was computed. wp81 was computed. wpa81 was computed. 
Windows Store  netcore was computed. netcore45 was computed. netcore451 was computed. 
Xamarin.iOS  xamarinios was computed. 
Xamarin.Mac  xamarinmac was computed. 
Xamarin.TVOS  xamarintvos was computed. 
Xamarin.WatchOS  xamarinwatchos was computed. 

.NETCoreApp 3.1
 No dependencies.

.NETFramework 2.0
 No dependencies.

.NETStandard 1.0
 NETStandard.Library (>= 1.6.1)

net5.0
 No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version  Downloads  Last updated 

1.4.1  443  4/16/2024 
1.4.0.5  11,617  4/3/2023 
1.4.0.4  602  3/28/2023 
1.4.0.3  6,807  10/25/2022 
1.4.0.2  887  9/13/2022 
1.3.5.16  20,080  7/5/2021 
1.3.5.15  32,628  1/6/2021 
1.3.5.14  3,205  8/10/2020 
1.3.5.13  10,786  10/1/2019 
1.3.5.12  2,874  6/18/2019 
1.3.5.11  1,916  5/16/2019 
1.3.5.10  1,274  5/14/2019 
1.3.5.9  2,093  3/14/2019 
1.3.5.8  2,203  1/10/2019 
1.3.5.7  1,394  12/15/2018 
1.3.5.6  1,483  12/12/2018 
1.3.5.5  5,709  11/2/2018 
1.3.5.4  1,578  10/14/2018 
1.3.5.3  1,675  9/15/2018 
1.3.5.2  1,776  7/7/2018 
1.3.5.1  1,777  6/30/2018 
1.3.5  5,158  6/20/2018 
1.3.4  1,698  5/4/2018 
1.3.3  1,607  4/20/2018 
1.3.2  1,752  11/27/2017 
1.3.1  2,428  10/6/2017 
1.3.0  1,607  9/18/2017 
1.2.1  1,611  9/11/2017 
1.2.0  1,622  8/26/2017 
1.1.2  1,656  8/9/2017 
1.1.1  1,654  8/4/2017 
1.1.0  1,683  7/30/2017 
1.0.1  1,719  7/23/2017 
0.9.6  1,660  6/21/2017 
0.9.5  1,649  6/3/2017 
0.9.4  1,651  5/31/2017 
0.9.3  1,706  5/21/2017 
0.9.2  1,661  4/29/2017 
0.9.1  1,620  4/25/2017 
0.9.0  1,674  4/23/2017 
Convex polyhedron class.
Axis aligned bounding box (AABB) class.