FFmpeg4Sharp 1.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package FFmpeg4Sharp --version 1.1.0                
NuGet\Install-Package FFmpeg4Sharp -Version 1.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FFmpeg4Sharp" Version="1.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FFmpeg4Sharp --version 1.1.0                
#r "nuget: FFmpeg4Sharp, 1.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FFmpeg4Sharp as a Cake Addin
#addin nuget:?package=FFmpeg4Sharp&version=1.1.0

// Install FFmpeg4Sharp as a Cake Tool
#tool nuget:?package=FFmpeg4Sharp&version=1.1.0                

FFmpeg4Sharp

A FFmpeg.AutoGen Warpper Library.
NuGet version (FFmpeg4Sharp) NuGet downloads (FFmpeg4Sharp) Build status

This's NOT a ffmpeg command-line library.
NOTE: FFmpeg's APIs are unstable.
Must use the corresponding version of the ffmpeg's dll file.

This branch is under construction, or use old version
"NuGet\Install-Package EmguFFmpeg".

Usage

Manually download the *.dll files that comply with the license from ffmpeg.org.

using FFmpeg.AutoGen;
using FFmpeg4Sharp;

///////////// Create a mp4 file ///////////
var fps = 29.97d;
var width = 800;
var heith = 600;
var outputFile = "path-to-your-output-file.mp4"; 
using (var muxer = MediaMuxer.Create(outputFile))
{
    using (var vEncoder = MediaEncoder.CreateVideoEncoder(muxer.Format, width, heith, fps))
    {
        var vStream = muxer.AddStream(vEncoder);

        muxer.WriteHeader();

        using (var vFrame = MediaFrame.CreateVideoFrame(width, heith, vEncoder.PixFmt))
        {
            for (var i = 0; i < 30; i++)
            {
                // your code to fill YUV AVFrame data, 
                // default is green frame. 
                // you can use PixelConverter: RGB AVFrame->YUV AVFrame
                //FillYuv420P(vFrame, i); 
                vFrame.Pts = i;
                foreach (var packet in vEncoder.EncodeFrame(vFrame))
                {
                    packet.StreamIndex = vStream.Index;
                    muxer.WritePacket(packet, vEncoder.TimeBase);
                }
            }
        }
        muxer.FlushCodecs(new[] { vEncoder });
        muxer.WriteTrailer();
    }
}
//////////// Video to images ///////////
var input = "path-to-your-input-file.mp4";
using (var mediaReader = MediaDemuxer.Open(input))
using (var srcPacket = new MediaPacket())
using (var srcFrame = new MediaFrame())
using (var convert = new PixelConverter())
{
    var decoders = mediaReader.Select(_ => MediaDecoder.CreateDecoder(_.CodecparRef)).ToList(); // create decoder for each AVStream
    MediaFrame dstFrame = null;
    foreach (var inPacket in mediaReader.ReadPackets(srcPacket))
    {
        var decoder = decoders[inPacket.StreamIndex];
        if (decoder != null)
        {
            dstFrame = dstFrame == null 
            ? MediaFrame.CreateVideoFrame(decoder.Width, decoder.Height, FFmpeg.AutoGen.AVPixelFormat.AV_PIX_FMT_BGR24) 
            : dstFrame;
            foreach (var inFrame in decoder.DecodePacket(inPacket, srcFrame))
            {
                if (decoder.CodecType == FFmpeg.AutoGen.AVMediaType.AVMEDIA_TYPE_VIDEO) // Only Video AVStream
                {
                    foreach (var outFrame in convert.Convert(inFrame, dstFrame)) // Convert to rgb frame(mp4 frame is yuv frame)
                    {
                        using (var bitmap = new Bitmap(outFrame.Width, outFrame.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb))
                        {
                            var bitmapData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, bitmap.PixelFormat);
                            var srcLineSize = outFrame.Linesize[0];
                            var dstLineSize = bitmapData.Stride;
                            FFmpegUtil.CopyPlane((IntPtr)outFrame.Ref.data[0], srcLineSize,
                                bitmapData.Scan0, bitmapData.Stride, Math.Min(srcLineSize, dstLineSize), bitmap.Height); // rgb frame to bitmap
                            bitmap.UnlockBits(bitmapData);
                            bitmap.Save(Path.Combine(output, $"{mediaReader[inPacket.StreamIndex].ToTimeSpan(inPacket.Pts).TotalMilliseconds}ms.jpg"));
                        }
                    }
                }
            }
        }
    }
    dstFrame?.Dispose();
    decoders.ForEach(_ => _?.Dispose()); // Dispose all decoder
}

More see example/FFmpegSharp.Example

ROADMAP

  • Easy api to cut/seek/mute audio clip.
  • Easy api to cut/seek video clip.
  • More example and test.
  • Provides a queue for multiplexing/demultiplexing and encoding/decoding.
  • Data exchange with NAudio and SharpAVI.
  • Subtitle support.
  • Split the filter section into optional standalone nuget packages.
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on FFmpeg4Sharp:

Repository Stars
b-editor/beutl
Cross-platform video editing (compositing) software.
Version Downloads Last updated
7.0.0 145 8/5/2024
6.1.0 87 8/5/2024 6.1.0 is deprecated because it is no longer maintained.
6.0.0 2,338 6/2/2023
1.1.3 624 11/1/2022
1.1.2 373 10/29/2022
1.1.1 390 10/26/2022
1.1.0 391 10/25/2022
1.0.2 393 10/18/2022
1.0.1 396 10/16/2022
1.0.0 412 10/15/2022