Azure.MixedReality.Authentication
1.2.0
Prefix Reserved
dotnet add package Azure.MixedReality.Authentication --version 1.2.0
NuGet\Install-Package Azure.MixedReality.Authentication -Version 1.2.0
<PackageReference Include="Azure.MixedReality.Authentication" Version="1.2.0" />
paket add Azure.MixedReality.Authentication --version 1.2.0
#r "nuget: Azure.MixedReality.Authentication, 1.2.0"
// Install Azure.MixedReality.Authentication as a Cake Addin #addin nuget:?package=Azure.MixedReality.Authentication&version=1.2.0 // Install Azure.MixedReality.Authentication as a Cake Tool #tool nuget:?package=Azure.MixedReality.Authentication&version=1.2.0
Azure Mixed Reality Authentication client library for .NET
Mixed Reality services, like Azure Spatial Anchors, Azure Remote Rendering, and others, use the Mixed Reality security token service (STS) for authentication. This package supports exchanging Mixed Reality account credentials for an access token from the STS that can be used to access Mixed Reality services.
- Azure Mixed Reality Authentication client library for .NET
Getting started
Install the package
Install the Azure Mixed Reality Authentication client library for .NET with NuGet:
dotnet add package Azure.MixedReality.Authentication
Add a package reference:
<PackageReference Include="Azure.MixedReality.Authentication" Version="1.0.0" />
Prerequisites
- You must have an Azure subscription.
- You must have an account with an Azure Mixed Reality service:
- Familiarity with the authentication and credential concepts from Azure.Identity.
Authenticate the client
Mixed Reality services support a few different forms of authentication:
- Account Key authentication
- Account keys enable you to get started quickly with using Mixed Reality services. But before you deploy your application to production, we recommend that you update your app to use Azure AD authentication.
- Azure Active Directory (AD) token authentication
- If you're building an enterprise application and your company is using Azure AD as its identity system, you can use user-based Azure AD authentication in your app. You then grant access to your Mixed Reality accounts by using your existing Azure AD security groups. You can also grant access directly to users in your organization.
- Otherwise, we recommend that you obtain Azure AD tokens from a web service that supports your app. We recommend this method for production applications because it allows you to avoid embedding the credentials for access to a Mixed Reality service in your client application.
See here for detailed instructions and information.
Authentication examples
Below are some examples of some common authentication scenarios, but more examples and information can be found at Azure.Identity.
Authenticating with account key authentication
Use the MixedRealityStsClient
constructor overload accepting an AzureKeyCredential
to configure account key
authentication with the Mixed Reality STS:
AzureKeyCredential keyCredential = new AzureKeyCredential(accountKey);
MixedRealityStsClient client = new MixedRealityStsClient(accountId, accountDomain, keyCredential);
Note: Account key authentication is not recommended for production applications.
Authenticating with an AAD client secret
TokenCredential aadCredential = new ClientSecretCredential(tenantId, clientId, clientSecret, new TokenCredentialOptions
{
AuthorityHost = new Uri($"https://login.microsoftonline.com/{tenantId}")
});
MixedRealityStsClient client = new MixedRealityStsClient(accountId, accountDomain, aadCredential);
Authenticating a user using device code authentication
Task deviceCodeCallback(DeviceCodeInfo deviceCodeInfo, CancellationToken cancellationToken)
{
Debug.WriteLine(deviceCodeInfo.Message);
Console.WriteLine(deviceCodeInfo.Message);
return Task.FromResult(0);
}
TokenCredential deviceCodeCredential = new DeviceCodeCredential(deviceCodeCallback, tenantId, clientId, new TokenCredentialOptions
{
AuthorityHost = new Uri($"https://login.microsoftonline.com/{tenantId}"),
});
MixedRealityStsClient client = new MixedRealityStsClient(accountId, accountDomain, deviceCodeCredential);
AccessToken token = await client.GetTokenAsync();
See here for more information about using device code authentication flow.
Interactive authentication with DefaultAzureCredential
Use the DefaultAzureCredential
object with includeInteractiveCredentials: true
to use default interactive authentication
flow:
TokenCredential credential = new DefaultAzureCredential(includeInteractiveCredentials: true);
MixedRealityStsClient client = new MixedRealityStsClient(accountId, accountDomain, credential);
Key concepts
MixedRealityStsClient
The MixedRealityStsClient
is the client library used to access the Mixed Reality STS to get an access token.
Tokens obtained from the Mixed Reality STS have a lifetime of 24 hours.
Thread safety
We guarantee that all client instance methods are thread-safe and independent of each other (guideline). This ensures that the recommendation of reusing client instances is always safe, even across threads.
Additional concepts
Client options | Accessing the response | Long-running operations | Handling failures | Diagnostics | Mocking | Client lifetime
Examples
Retrieve an access token
AzureKeyCredential keyCredential = new AzureKeyCredential(accountKey);
MixedRealityStsClient client = new MixedRealityStsClient(accountId, accountDomain, keyCredential);
AccessToken token = await client.GetTokenAsync();
See the authentication examples above for more complex authentication scenarios.
Using the access token in a Mixed Reality client library
Some Mixed Reality client libraries might accept an access token in place of a credential. For example:
// GetMixedRealityAccessTokenFromWebService is a hypothetical method that retrieves
// a Mixed Reality access token from a web service. The web service would use the
// MixedRealityStsClient and credentials to obtain an access token to be returned
// to the client.
AccessToken accessToken = await GetMixedRealityAccessTokenFromWebService();
SpatialAnchorsAccount account = new SpatialAnchorsAccount(accountId, accountDomain);
SpatialAnchorsClient client = new SpatialAnchorsClient(account, accessToken);
Note: The SpatialAnchorsClient
usage above is hypothetical and may not reflect the actual library. Consult the
documentation for the client library you're using to determine if and how this might be supported.
Troubleshooting
Next steps
Client libraries supporting authentication with Mixed Reality Authentication
Libraries supporting the Mixed Reality Authentication are coming soon.
Contributing
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com.
When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Azure.Core (>= 1.25.0)
- System.IdentityModel.Tokens.Jwt (>= 6.5.0)
- System.Text.Encodings.Web (>= 4.7.2)
- System.Text.Json (>= 4.7.2)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Azure.MixedReality.Authentication:
Package | Downloads |
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Azure.MixedReality.RemoteRendering
Package Description |
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Azure.MixedReality.ObjectAnchors.Conversion
Package Description |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Azure.MixedReality.Authentication:
Repository | Stars |
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Azure/azure-sdk-for-net
This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://learn.microsoft.com/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.
|
Version | Downloads | Last updated |
---|---|---|
1.2.0 | 89,119 | 9/9/2022 |
1.1.0 | 2,924 | 7/28/2022 |
1.0.1 | 46,682 | 5/25/2021 |
1.0.0 | 26,159 | 2/23/2021 |
1.0.0-beta.2 | 355 | 2/16/2021 |
1.0.0-beta.1 | 210 | 2/11/2021 |