AntiDeadLock 1.0.1

dotnet add package AntiDeadLock --version 1.0.1
NuGet\Install-Package AntiDeadLock -Version 1.0.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AntiDeadLock" Version="1.0.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AntiDeadLock --version 1.0.1
#r "nuget: AntiDeadLock, 1.0.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AntiDeadLock as a Cake Addin
#addin nuget:?package=AntiDeadLock&version=1.0.1

// Install AntiDeadLock as a Cake Tool
#tool nuget:?package=AntiDeadLock&version=1.0.1

AntiDeadLock

A tiny library to help prevent dead-locking multithreaded code

Nuget Package: https://www.nuget.org/packages/AntiDeadLock

Features

Locks multiple objects in a way which prevents deadlocking.

Notice

The goal of this is to prevent deadlocks but this may hinder performance if the locks are held for too long.

Usage

Constructor

/// <summary>
/// Creates a new AntiDeadLock object and locks the objects specified.
/// </summary>
/// <param name="objects">The list of objects to lock.</param>
/// <remarks>Will not reuse previous locks.</remarks>
public AntiDeadLock(params object[] objects)

Methods

/// <summary>
/// Release all locked objects.
/// </summary>
/// <remarks>Will release once for each object.</remarks>
public void ReleaseLocks()

Example

// Given two objects
object obj1 = "Resource A";
object obj2 = "Resource B";

// If we use the lock statement it deadlocks because obtaining
// locks in a criss-cross fashion is prone to deadlocks
ThreadPool.QueueUserWorkItem(_ =>
{
    while (true)
        lock (obj2)
            lock (obj1)
                Console.WriteLine("Thread B completed.");
});
while (true)
    lock (obj1)
        lock (obj2)
            Console.WriteLine("Thread A completed.");

// Locking using AntiDeadLock we dont get deadlock because the
// locks are placed in a consistent order
ThreadPool.QueueUserWorkItem(_ =>
{
    while (true)
    {
        AntiDeadLock antiDeadLock = new(obj2, obj1);
        Console.WriteLine("Thread B completed.");
        antiDeadLock.ReleaseLocks();
    }
});
while (true)
{
    AntiDeadLock antiDeadLock = new(obj1, obj2);
    Console.WriteLine("Thread A completed.");
    antiDeadLock.ReleaseLocks();
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.1 285 12/27/2021
1.0.0 232 12/24/2021