AntiDeadLock 1.0.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package AntiDeadLock --version 1.0.0
NuGet\Install-Package AntiDeadLock -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AntiDeadLock" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AntiDeadLock --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: AntiDeadLock, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AntiDeadLock as a Cake Addin
#addin nuget:?package=AntiDeadLock&version=1.0.0
// Install AntiDeadLock as a Cake Tool
#tool nuget:?package=AntiDeadLock&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
AntiDeadLock
A tiny library to help prevent dead-locking multithreaded code
Features
Locks multiple objects in a way which prevents deadlocking.
Notice
The goal of this is to prevent deadlocks but this may hinder performance if the locks are held for too long.
Usage
Constructor
/// <summary>
/// Creates a new AntiDeadLock object and locks the objects specified.
/// </summary>
/// <param name="objects">The list of objects to lock.</param>
public AntiDeadLock(params object[] objects)
Methods
/// <summary>
/// Release all locked objects.
/// </summary>
public void ReleaseLocks()
Example
// Given two objects
object obj1 = "Resource A";
object obj2 = "Resource B";
// If we use the lock statement it deadlocks because obtaining
// locks in a criss-cross fashion is prone to deadlocks
ThreadPool.QueueUserWorkItem(_ =>
{
while (true)
lock (obj2)
lock (obj1)
Console.WriteLine("Thread B completed.");
});
while (true)
lock (obj1)
lock (obj2)
Console.WriteLine("Thread A completed.");
// Locking using AntiDeadLock we dont get deadlock because the
// locks are placed in a consistent order
ThreadPool.QueueUserWorkItem(_ =>
{
Monitor.Enter(obj1);
while (true)
{
AntiDeadLock antiDeadLock = new(obj2, obj1);
Console.WriteLine("Thread B completed.");
antiDeadLock.ReleaseLocks();
}
});
while (true)
{
AntiDeadLock antiDeadLock = new(obj1, obj2);
Console.WriteLine("Thread A completed.");
antiDeadLock.ReleaseLocks();
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.