AdamsLair.Duality.Backend.DefaultOpenTK 3.2.0

.NET Framework 4.5
There is a newer prerelease version of this package available.
See the version list below for details.
NuGet\Install-Package AdamsLair.Duality.Backend.DefaultOpenTK -Version 3.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
dotnet add package AdamsLair.Duality.Backend.DefaultOpenTK --version 3.2.0
<PackageReference Include="AdamsLair.Duality.Backend.DefaultOpenTK" Version="3.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Backend.DefaultOpenTK --version 3.2.0
#r "nuget: AdamsLair.Duality.Backend.DefaultOpenTK, 3.2.0"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=3.2.0

// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=3.2.0

The default audiovisual backend layer for Duality. It uses OpenGL and OpenAL, as provided by OpenTK.

Product Versions
.NET Framework net45 net451 net452 net46 net461 net462 net463 net47 net471 net472 net48
Compatible target framework(s)
Additional computed target framework(s)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on AdamsLair.Duality.Backend.DefaultOpenTK:

Package Downloads
AdamsLair.Duality.Editor.Backend.DefaultOpenTK

The default editor backend layer for Duality. It uses OpenGL WinForms controls to integrate game views with editor UI.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Backend.DefaultOpenTK:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 410 6/12/2020
4.0.0-alpha1 311 6/12/2020
4.0.0-alpha0 289 6/12/2020
3.2.0 5,266 10/11/2019
3.1.3 781 10/4/2019
3.1.2 509 10/4/2019
3.1.1 1,022 7/28/2019
3.1.0 939 5/30/2019
3.0.3 531 5/26/2019
3.0.2 731 5/4/2019
3.0.1 1,192 2/5/2019
3.0.0 1,238 12/7/2018
2.0.22 2,170 5/22/2018
2.0.21 1,998 1/27/2018
2.0.20 1,099 1/13/2018
2.0.19 3,833 4/20/2017
2.0.18 1,353 3/10/2017
2.0.17 1,287 2/12/2017
2.0.16 1,118 1/25/2017
2.0.15 1,181 12/30/2016
2.0.14 1,024 12/26/2016
2.0.13 961 12/22/2016
2.0.12 1,198 12/2/2016
2.0.11 1,236 11/13/2016
2.0.10 1,736 9/17/2016
2.0.9 1,796 6/29/2016
2.0.8 977 6/29/2016
2.0.7 2,472 3/5/2016
2.0.6 1,221 2/18/2016
2.0.5 1,335 2/7/2016
2.0.4 1,379 1/16/2016
2.0.3 2,078 11/1/2015
2.0.2 1,037 11/1/2015
2.0.1 1,255 10/26/2015
2.0.0 1,226 10/19/2015

Added Support for Setting Hardware Cursors
#ADD: It is now possible to adjust the hardware cursor on the game window through `INativeWindow`.